Info stopallsounds: Difference between revisions

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{{This is a|point entity|name=info_stopallsounds|game=Black Mesa|sprite=Info_target.png}} This entity stops all sounds when activated, similar to how {{command|stopsound}} command works.
{{This is a|logical entity|name=info_stopallsounds|game=Black Mesa|sprite=Info_target.png}} This entity stops all sounds when activated, similar to how {{command|stopsound}} command works.


Represented by class <code>CStopAllSounds</code>.
Represented by class <code>CStopAllSounds</code>.

Revision as of 05:27, 22 May 2025

Info target.png

info_stopallsounds is a logical entity available in Black Mesa Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.

Represented by class CStopAllSounds.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate <floatRedirectInput/float>
Stops all sounds.