Npc seagull: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}
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{{CD|CNPC_Seagull|base=CNPC_Crow|file1=npc_crow.cpp}}
[[File:seagull.jpg|256px|right|link=]]
[[File:seagull.jpg|256px|right|link=]]
{{CD|CNPC_Seagull|base=CNPC_Crow|file1=npc_crow.cpp}}
{{this is a|model entity|name=npc_seagull|game=Half-Life 2 series|game1=Black Mesa}}
{{this is a|model entity|name=npc_seagull|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|game4=Black Mesa}}


A seagull. A nice touch to shoreline maps. Make sure to place {{ent|info_hint}}s to tell the bird where to fly.
A seagull. A nice touch to shoreline maps. Make sure to place {{ent|info_hint}}s to tell the bird where to fly.
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* If a {{ent|prop_vehicle_jeep}} is left idle long enough, seagulls are summoned to poop on it.
* If a {{ent|prop_vehicle_jeep}} is left idle long enough, seagulls are summoned to poop on it.


{{NPCNote}}
{{Note|Everything else same as {{ent|npc_pigeon}} with the exception of:
 
* model: <code>models/seagull.mdl</code>
 
* pain and death sound: <code>NPC_Seagull.Pain</code>
__TOC__
* idle sound: <code>NPC_Seagull.Idle</code>
 
}}
 
==Keyvalues==
{{KV BaseNPC}}
 
==Flags==
{{Fl BaseNPC}}
 
==Inputs==
{{I|FlyAway|Forces the seagull to fly to the nearest ''Crow: Fly to point'' hint node.|param=target_destination}}
{{I BaseNPC|base=1}}
 
==Outputs==
{{O BaseNPC|games=0}}


==See also==
== See also ==
* {{ent|npc_crow}}
* {{ent|npc_crow}}
* {{ent|npc_pigeon}}
* {{ent|npc_pigeon}}
* [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/hl2/npc_crow.h#L204-L232 class definition]

Revision as of 16:10, 1 June 2025

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C++ Class hierarchy
CNPC_Seagull
CNPC_Crow
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ npc_crow.cpp
Seagull.jpg

npc_seagull is a model entity available in Half-Life 2 series Half-Life 2 series and Black Mesa Black Mesa.

A seagull. A nice touch to shoreline maps. Make sure to place info_hints to tell the bird where to fly.

Note.pngNote:Everything else same as npc_pigeon with the exception of:
  • model: models/seagull.mdl
  • pain and death sound: NPC_Seagull.Pain
  • idle sound: NPC_Seagull.Idle

See also