Env cs place: Difference between revisions
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Tip:Displayed place name will change when the player enters a env_cs_place; make sure to cover the entire area you want to show a specific place name with the env_cs_place mesh.
Confirm:All place names from CSGO work in
CS2
m (telling people that they only need to put env_cs_place at the entrances to areas is wrong and can cause it to not update reliably) |
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{{this is a|mesh entity|name=env_cs_place|engine=Source 2|game=Counter-Strike 2|sprite=tools_cs_place.png}} It is used to set the place name that will be displayed on HUD for the player. | |||
{{this is a|mesh entity|name=env_cs_place|engine=Source 2|game=Counter-Strike 2}} It is used to set the place name that will be displayed on HUD for the player. | |||
{{Tip|Displayed place name will change when the player enters a '''env_cs_place'''; make sure to cover the entire area you want to show a specific place name with the env_cs_place mesh.}} | {{Tip|Displayed place name will change when the player enters a '''env_cs_place'''; make sure to cover the entire area you want to show a specific place name with the env_cs_place mesh.}} | ||
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==List of place names== | ==List of place names== | ||
{{ | {{Confirm|[[Counter-Strike: Global Offensive/Places for a Navigation Mesh|All place names from CSGO]] work in {{cs2|4|nt=0}}}} | ||
{{expand|title=Available names| | {{expand|title=Available names| | ||
{{Table| | {{Table| |
Latest revision as of 16:01, 23 May 2025

env_cs_place
is a mesh entity available in Counter-Strike 2. It is used to set the place name that will be displayed on HUD for the player.

Keyvalues
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Place Name (place_name) <string>
- Place name, will get localized in game
- Clarify: What happens if you put a string not in the list? Can it use an arbitrary non-localized string, like the similar
dod_location?
List of place names


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