Trigger relay (Half-Life: Source): Difference between revisions
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Important:This entity counts as an edict! Use logic_relay instead.
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{{kv|Refire interval|intn=repeatinterval|float|}} | {{kv|Refire interval|intn=repeatinterval|float|}} | ||
{{kv|Refire duration|intn=repeatduration|float|}} | {{kv|Refire duration|intn=repeatduration|float|}} | ||
{{KV|Trigger State|intn=triggerstate|integer choices|deprecated=1|3= | {{KV|Trigger State|intn=triggerstate|integer choices|deprecated=1|3=Unused leftover from GoldSrc; use the appropriate entity's inputs instead.<ol start=0><li>Off<li>On<li>Toggle</ol>}} | ||
== Inputs == | == Inputs == | ||
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== Outputs == | == Outputs == | ||
{{O|OnTrigger|activator=activator of {{mono|Use}} input|Fired when this entity receives the [[Use]] input | {{O|OnTrigger|activator = activator of {{mono|Use}} input, on refires it's this entity|Fired when this entity receives the [[Use]] input.}} | ||
== Flags == | == Flags == | ||
{{fl|1|Fire Once|[[Kill]] this entity after it fires its outputs.}} | {{fl|1|Fire Once|[[Kill]] this entity after it fires its outputs.}} |
Revision as of 20:18, 12 May 2025
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CTriggerRelay |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

trigger_relay
is a point entity available in Half-Life: Source.

Keyvalues
- Refire interval (repeatinterval) <float>
- Refire duration (repeatduration) <float>
Trigger State (triggerstate) <integer choices>- Deprecated.
Unused leftover from GoldSrc; use the appropriate entity's inputs instead.- Off
- On
- Toggle
Inputs
- Use <void>
- Fire this entity's outputs.
Outputs
- OnTrigger
- !activator = activator of Use input, on refires it's this entity
!caller = this entity
Fired when this entity receives the Use input.
Flags
- Fire Once : [1]
- Kill this entity after it fires its outputs.