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Info overlay accessor: Difference between revisions

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(its position in the world irrelevant so it's logical entity)
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{{Ent not in fgd|nolink=1|because=it is automatically created by [[VBSP]]}}
{{Ent not in fgd|nolink=1|because=it is automatically created by [[VBSP]]}}
{{CD|CInfoOverlayAccessor|file1=info_overlay_accessor.cpp}}
{{CD|CInfoOverlayAccessor|file1=info_overlay_accessor.cpp}}
{{this is a|point entity|name=info_overlay_accessor}} It only exists in compiled [[BSP]] files, and maps [[targetname]]s to ID numbers of [[info_overlay]]s, which are stored in a separate lump in the BSP file. Unnamed overlays do not have accessors added for them.
{{this is a|logical entity|name=info_overlay_accessor}} It only exists in compiled [[BSP]] files, and maps [[targetname]]s to ID numbers of [[info_overlay]]s, which are stored in a separate lump in the BSP file. Unnamed overlays do not have accessors added for them.


== Keyvalues ==
== Keyvalues ==

Revision as of 04:45, 29 April 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is automatically created by VBSP.
C++ Class hierarchy
CInfoOverlayAccessor
CPointEntity
CBaseEntity
C++ info_overlay_accessor.cpp

info_overlay_accessor is a logical entity available in all Source Source games. It only exists in compiled BSP files, and maps targetnames to ID numbers of info_overlays, which are stored in a separate lump in the BSP file. Unnamed overlays do not have accessors added for them.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Overlay ID (OverlayID) <integer>
Which index in the overlay lump to associate with this entity's targetname.

See also