Info overlay accessor: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) |
(its position in the world irrelevant so it's logical entity) |
||
Line 1: | Line 1: | ||
{{Ent not in fgd|nolink=1|because=it is automatically created by [[VBSP]]}} | {{Ent not in fgd|nolink=1|because=it is automatically created by [[VBSP]]}} | ||
{{CD|CInfoOverlayAccessor|file1=info_overlay_accessor.cpp}} | {{CD|CInfoOverlayAccessor|file1=info_overlay_accessor.cpp}} | ||
{{this is a| | {{this is a|logical entity|name=info_overlay_accessor}} It only exists in compiled [[BSP]] files, and maps [[targetname]]s to ID numbers of [[info_overlay]]s, which are stored in a separate lump in the BSP file. Unnamed overlays do not have accessors added for them. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 04:45, 29 April 2025

![]() |
---|
CInfoOverlayAccessor |
![]() |
info_overlay_accessor
is a logical entity available in all Source games. It only exists in compiled BSP files, and maps targetnames to ID numbers of info_overlays, which are stored in a separate lump in the BSP file. Unnamed overlays do not have accessors added for them.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Overlay ID (OverlayID) <integer>
- Which index in the overlay lump to associate with this entity's targetname.