Talk:Info overlay accessor

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Don't you think there's something missing here and in the new Orange Box SDK ? I can't find this one in my entity list, it is used for changing the overlays on the walls and floors when you push a button in Portal. The line that switch from blue to orange to indicate that something was activated. I don't understand how it is supposed to work, even with decompiled Portal maps.. --NykO18 17:44, 14 Nov 2007 (PST)

I'm guessing Valve wants us to think "The Info_overlay_accessor is a lie." --Frostbite 17:47, 14 Nov 2007 (PST)
Hehe, yes maybe. For the moment I think I can't stand anymore that "obsolete" picture of a guy with his thumb up replacing the entity's icon. I managed to change some of these textures from blue to orange, but I really don't know how it works and why it doesn't work with every texture. --NykO18 17:55, 14 Nov 2007 (PST)
Uhh doesn't the testchamber05 VMF use env_texturetoggle? --Campaignjunkie (talk) 17:58, 14 Nov 2007 (PST)
Yes, and this env_texturetoggle is activating a bunch of info_overlay_accessor (themselves activating something). I understand how the system works with the env_texturetoggle, but not these info_overlay_accessor --NykO18 18:03, 14 Nov 2007 (PST)
The info_overlay_accessors' names are in the env_texturetoggle's "Target Brush(es)" field. That must be so that only the overlays you want changed get changed? (In case you have more than one button)--Bit Mage 00:21, 10 December 2009 (UTC)
Never mind, a quick test map shows you just give your overlays names and skip the accessors. --Bit Mage 00:42, 10 December 2009 (UTC)