Tf point nav interface: Difference between revisions
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{{CD|CPointNavInterface|file1=tf_nav_interface.cpp}} | {{CD|CPointNavInterface|file1=tf_nav_interface.cpp}} | ||
{{this is a| | {{this is a|logical entity|game=Team Fortress 2|name=tf_point_nav_interface}} | ||
Entity interface to the TF nav mesh. | Entity interface to the TF nav mesh. | ||
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==Inputs== | ==Inputs== | ||
{{I|RecomputeBlockers|Recompute blocks in the nav mesh. | {{I|RecomputeBlockers|Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).}} |
Latest revision as of 15:22, 5 June 2025


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CPointNavInterface |
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tf_point_nav_interface
is a logical entity available in Team Fortress 2.
Entity interface to the TF nav mesh.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RecomputeBlockers
- Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).