Grenade tripmine (Black Mesa): Difference between revisions
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Note:This entity inherits all keyvalues, inputs, outputs and flags from CBaseAnimating and CBaseEntity classes.
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== Inputs == | == Inputs == | ||
{{IO|TripmineActivate|Activate the tripmine turning on the | {{IO|TripmineActivate|Activate the tripmine turning on the laser. Fired by this entity after 5 seconds.|nofgd=1}} | ||
{{I | {{I|Detonate|param=void|Detonates tripmine.}} | ||
{{I|SetTimer|param=float|Sets amount of time before detonate.|only={{bms12}}}} | |||
{{I|SetThrower|param=void|Fired by this entity when placed. Doesn't do anything.|only={{bms12}}}} | |||
==Outputs== | ==Outputs== | ||
{{O|OnDetonate|param=void|Fired by this entity when detonated.}} | {{O|OnDetonate|param=void|Fired by this entity when detonated.}} |
Revision as of 09:52, 21 April 2025
grenade_tripmine
is a point entity available in Black Mesa. This is an explosive that emits a blue laser when placed on a surface and it explodes when something touches its blue laser.
Represented by class CGrenade_Tripmine
.

Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_tripmine_health | 1 | Float | Amount of health for tripmine. With 0 and below it will have endless amount of health, so it can be exploded with input or by laser triggering.
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sk_detenator_tripmine_plr_dmg_radius | 300 | Float | Damage radius for player's tripmine. |
sk_detenator_tripmine_npc_dmg | 150 | Float | Damage scale for a tripmine that does not belong to the player. |
sk_detenator_tripmine_npc_dmg_radius | 300 | Float | Damage radius for a tripmine that does not belong to the player. |
sk_detenator_tripmine_draw_bounds | 0 | Float | Doesn't seems to affect anything. |
Black Mesa (mod) (the mod version)
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_grenade_tripmine | 100 | Float | Amount of damage that tripmine will deal when exploded. |
sk_npc_dmg_grenade_tripmine | 0 | Float | Not used for anything. NPCs can't place tripmines. Tripmines placed in map editor or ent_create grenade_tripmine are using value from previous console variable for damage. |
Inputs
- TripmineActivate !FGD
- Activate the tripmine turning on the laser. Fired by this entity after 5 seconds.
- Detonate <void>
- Detonates tripmine.
- SetTimer <float > (only in
)
- Sets amount of time before detonate.
Outputs
- OnDetonate <void>
- Fired by this entity when detonated.