Grenade mp5 contact: Difference between revisions
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Important:In
Black Mesa (mod) (the mod version), this grenade type represented by grenade_mp5 entity, without _contact postfix. See the page for information about this version of the grenade.
Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion.
Note:For some reason it's spinning.
Note:It disappears if hits skybox.
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{{note|For some reason it's spinning.}} | {{note|For some reason it's spinning.}} | ||
{{note|It disappears if hits [[skybox]].}} | |||
==Dedicated [[ConVars]]== | ==Dedicated [[ConVars]]== |
Revision as of 23:29, 10 May 2025

grenade_mp5_contact
is a point entity available in Black Mesa. The grenade entity that used by weapon_mp5 and npc_human_commander. It is a grenade launched from the MP5 grenade launcher that explodes instantly upon impact with a surface. All inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_MP5
.



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Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_mp5_airspeed | 1000 | Float | Grenade air speed.
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sk_detenator_mp5_gravity | 400 | Float | Gravity scale, or how much gravity will affect the grenade. |
sk_detenator_mp5_plr_dmg | 115 | Float | Amount of damage from direct hit for grenade. |
sk_detenator_mp5_plr_dmg_radius | 250 | Float | Amount of damage from indirect hit for grenade (the damage from explosion). |
npc_marines_detenator_mp5_airspeed | 650 | Float | Commander's grenade air speed. |