Item spikes (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (→Key Values: inherits target kv from cquakeitem) |
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==Key Values== | ==Key Values== | ||
{{hl1 kv target}} | |||
==Flags== | ==Flags== | ||
{{fl|1|Big|If ticked doubles the amount of ammo given, also changes the viewmodel.|nofgd=1}}{{workaround|Not in .FGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] .FGD file to get this working.}} | {{fl|1|Big|If ticked doubles the amount of ammo given, also changes the viewmodel.|nofgd=1}}{{workaround|Not in .FGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] .FGD file to get this working.}} | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} |
Revision as of 09:04, 18 March 2025
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CItemAmmoSpikes |
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item_spikes
is a point entity available in Deathmatch Classic. This entity is used to create Ammunition for the
weapon_supernailgun
Weapon.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
Flags
- Big : [1] !FGD
- If ticked doubles the amount of ammo given, also changes the viewmodel.
Workaround:Not in .FGD by default. Use this .FGD file to get this working.
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.