Info overlay transition: Difference between revisions
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Confirm:Can this entity be re-implemented, creating a regular overlay that touches the specified water brushes and displacements?
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{{confirm|Can this entity be re-implemented, creating a regular [[overlay]] that touches the specified water brushes and displacements?}} | {{confirm|Can this entity be re-implemented, creating a regular [[overlay]] that touches the specified water brushes and displacements?}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Material|intn=material|material|Texture to use with this overlay.}} | {{KV|Material|intn=material|material|Texture to use with this overlay.}} | ||
{{KV|Brush faces|intn=sides|sidelist|Brush faces on which the overlay will be applied.}} | {{KV|Brush faces|intn=sides|sidelist|Brush faces on which the overlay will be applied.}} |
Revision as of 12:15, 8 March 2025

This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
info_overlay_transition
is an internal point entity available in Hammer 4.x since
Source 2006.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Hammer 4}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Hammer 4.x.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Only existing in Hammer, entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect. As this entity is simply deleted by VBSP without being read, it does not exist in-game unless using a modified VBSP.

Keyvalues
- Material (material) <material>
- Texture to use with this overlay.
- Brush faces (sides) <sidelist>
- Brush faces on which the overlay will be applied.
- Water faces (sides2) <sidelist>
- Water brush faces on which the overlay will be applied.
- Texcoord Length Start (LengthTexcoordStart) <float>
- Texcoord Length End (LengthTexcoordEnd) <float>
- Texcoord Width Start (WidthTexcoordStart) <float>
- Texcoord Width End (WidthTexcoordEnd) <float>
- Width Land (Width1) <float>
- Width of the overlay on displacements from the coastline, in Hammer units.
- Width Water (Width2) <float>
- Width of the overlay on water from the coastline, in Hammer units.
- Show Debug (DebugDraw) <boolean>
- If set, visualizes overlay width with helper cubes, as well as coastline angles in Hammer.
- Red Cubes - Width Land
- Blue Cubes - Width Water