Env airstrike indoors: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Classifying as model entity)
 
Line 1: Line 1:
{{screenshot}}
{{screenshot}}
{{CD|CEnvAirStrikeIndoorEffect}}
{{CD|CEnvAirStrikeIndoorEffect}}
{{this is a|point entity|name=env_airstrike_indoors|game=Left 4 Dead 2}} It simulates an airstrike effect for indoors (crumbling ceiling).
{{this is a|model entity|name=env_airstrike_indoors|game=Left 4 Dead 2}} It simulates an airstrike effect for indoors (crumbling ceiling).


== Keyvalues ==
== Keyvalues ==

Latest revision as of 04:31, 19 May 2025

Nuvola apps ksnapshot.png
This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
C++ Class hierarchy
CEnvAirStrikeIndoorEffect
CBaseAnimating
CBaseEntity

env_airstrike_indoors is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It simulates an airstrike effect for indoors (crumbling ceiling).

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Effect Height (height) <choices>
Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
Value Description
-1 Automatic
0 128 inches
1 144 inches
2 152 inches
3 160 inches
4 190 inches
5 300 inches
6 320 inches

Inputs

DoEffect
Do the effect one time

See also