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__NOTOC__{{Background| file = Cs16italy-source.jpg | opacity = .1 | gradient-color = 38,38,38}}
__NOTOC__{{Background| file = Cs16italy-source.jpg | opacity = .1 | gradient-color = 38,38,38}}
{{User page
{{User page
'''F.A.Q'''<br>
'''Имею графический баг в КРОТ на cs_paranoia'''<br>
(Повсеместная проблема связанная с текстурами, в следующих бетах это будет исправлено и скорее всего, я поменяю карты и их количества)<br>
<br>
'''Вылетает после загрузки, у меня первая версия!'''<br>
(Обязательно надо учитывать что игра полностью не поддерживает STEAM как токовой, <br>
поэтому вы не сможете поиграть изапустить её через Steam при помощи sourcemods) <br>
[Данный Trouble уничтожен и уже с новой версией билда где другие уровни,<br>
Вы можете насладиться поддержкой Steam и замечательным GUI/Меню но это ещё в бете]<br>
'''Оружие/Баги'''<br>
(В новой версии нету SMG, из-за проблем с текстурами на модели.
Данная проблема решена в новых Dev.Билдах которые скоро будут опубликованы)<br>
'''Будущее проекта/Предположение'''<br>
(Мне не хочется повторять судьбу PARANOIA: Source Team, и я обязательно сделаю то что они не смогли доделать, <br>
будет ли перенесена старая кампания? - Большинство карт у меня уже давно лежат в файлах Dev.Альфы, <br>
где перенесен весь Indust карты из PARANOIA. Но мне нужно знать если вам это понадобиться:<br>
Сейчас я работаю над кастомными эпизодами, скоро будет режим со спасением заложников)<br>
'''Код Игры'''<br>
(многие заметили что игра напоминает Half-Life 2, такого больше не будет, <br>
в релизных вариантах будет присутствовать отдельный код игры (client.dll) <br>
С измененной системой бега и остального, стрельба останется прежней, появятся отдельные SNPC)<br>
<<Lua Код>> (Поддержка данного кода не будет включена во все последующие версии Бета и Альфа)
}}
{{expand
| title = Third Description
|
Наверное многие кто хоть как-то знаком с российским мод-мейкингом.<br>
Видел довольно качественную модификацию от PARANOIA TEAM - Паранойя.<br>
Я говорю про первую часть, и тут я планирую перевести её не новый движок.<br>
С командой PARANOIA: SPK (Source Porting KAPAHTIN)<br>
# Если у вас есть различные идеи того что можно было-бы реализовать. Напишите здесь.
# Будет ли данный проект простым перекачиванием старых идей? - нет, добавление новых карт. А так-же функционала.
# Ремейк? - Будет, в качестве отдельного мода для Source SDK 2007 (Ака ILoZation) }}
}}
The project has been revived several times. In February, April and June. However, it was never completed.
==== [[Cry of Fear: Source (Thunder4ik)|Cry of Fear: Source]] (11-13 March of 2020) ====
This porting project is more of a promise than a global work. After creating a page on ModDB there was a good asset, people talked about this project in groups in social networks, many people were interested in the future. Leading the page in MODDB, I created artclips where I talked about the fact that the plan to release only single-player mod (the content was about the following: multiplayer and co-op release is not planned) although the screenshots were presented police and not only. This project rather gave the appearance of seriousness of what was going on, but was only a profit. There was actually a "alpha version" from 2018 released, but it was just a compilation of incomprehensible stuff. A suicide map and one gun (p345) and that with material issues. Where there was nothing more to it. It was more like {{hl2|4}} with minor changes (but weighed over 3gb!) . The outcome of the project is sad, after April 14 - the page was deleted.
===<h3 style="background:rgb(77, 199, 100, .15); box-shadow:rgba(77, 199, 100, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Suspended</h3>===
==== [[They Hunger Deathmatch: Source]] (2022) ====
Although the original multiplayer mode (deathmatch) in they hunger is not different from vanilla hl1 except for some new guns. I had a desire to move that, but later I changed my mind. As it is unlikely it would have found its players.
==== [[They Hunger Co-Op: Source]] (2022) ====
[...]
===<h3 style="background:rgb(33, 122, 100, .15); box-shadow:rgba(33, 122, 100, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Concepts</h3>===
Here is information about ideas that in most cases have not been implemented. Their future is uncertain.
==== [[G-Man Invasion: Source]] (March-May of 2023) ====
Some people have already tried to port this modification to Source. However, for unknown reasons - it was never finished. I planned not to be idle and practice my skills in porting modifications, was chosen a simple mod, which of the important - contained models that needed to make ragdolls. The project started, began porting models and interface. All went well, but later the priority was on programming [[PARANOIA Source: Rebuild]]. Because of which the project is dead.
==== [[Shaft: Source]] (April of 2020) ====
Presumed data is unknown. It was porting the original Shaft resources and using them in the new engine.
==== [[Garry's Mod Lua to Half-Life 2]] (March of 2020) ====
Is it useful to use {{gmod|3}} addons in your mod to make it easier for yourself and some modders? I thought that yes, and using skills - to embed the LUA code of gmod in Source. To make {{gmod|3}} addons work in {{hl2|3}}, it would be very useful and could simplify some tasks for those who did not want to mess with C++. However, later this project was frozen, and today it is dead.
==== [[Cry of Fear: 2]] (October-December of 2015) ====
It was a series of YouTube videos. Where you can spot new content (actually other people's {{gmod|4}} addons). The project billed as something was really nothing more than a failed joke. Though it did get popular in some ways.
===== [[Paranoia: Clones vs Humans]] (April of 2020 - 2023) =====
==<h1 style="background:rgb(255, 215, 0, .15); box-shadow:rgba(255, 215, 0, .15) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:14px; font-weight:700;">Extras</h1>==
=== From Goldsource to Source Engine ===
===={{SFM|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2835449147 Cry of Fear]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911173316 The Specialists]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911174513 PARANOIA ]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911176765 Counter-Strike (Different)]
</div>
===={{GMOD|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2180794026 Ported Stuff ]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2572059042 Source Stuff ]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2702235295 F.G.T.S.]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1903081866 PARANOIA]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2226731385 Cry of Fear]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911236873 James Bond 007: Nightfire]
</div>
===={{csgo|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2181143479 Ported Stuff]
</div>
===={{bb2|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2258625645 Ported Stuff]
</div>
===<h1 style="background:rgb(255, 88, 1, .15); box-shadow:rgba(255, 88, 1, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Dead</h1>===
===={{GMOD|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* {{aom|4}} - Maps, Models
* Echoes (old) - Maps, Models
* {{mistake|4}} - Maps, Models
* {{csnz|4}} - Maps, Models
* {{paranoia|4}} - Maps, Models
::* {{p2s|4}} - Maps, Models
::: PARANOIA 2 [All Props]
* {{cs|4}} - Maps, Models
* {{hl|4}} - Maps, Models
* {{cof|4}} - Maps, Models
* {{rainfall|4}} - Textures
:: Retexture for HL:S Campaign
</div>
===={{SFM|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* {{cof|4}} - Maps, Models
:: cof_city
:: c_city
:: c_asylum
:: Model Pack (NPC + PROPS)
</div>
===={{csgo|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* {{cof|4}} - Maps
:: cof_asylum (day/night)
* {{paranoia|4}} - Maps
:: p_army3 (classic)
</div>
===={{bb2|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* {{paranoia|4}} - Maps
:: p_army3 (Deathmatch)
</div>
====Codename CURE====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* {{paranoia|4}} - Maps
:: p_army3 (Deathmatch)
</div>
</div>
</div>
</div>
</div>
</div>
<div style="display:grid;>{{NOUG4AT/selfnavbox}}</div>

Revision as of 20:46, 17 February 2025

Cs16italy-source.jpg

{{User page F.A.Q
Имею графический баг в КРОТ на cs_paranoia
(Повсеместная проблема связанная с текстурами, в следующих бетах это будет исправлено и скорее всего, я поменяю карты и их количества)

Вылетает после загрузки, у меня первая версия!
(Обязательно надо учитывать что игра полностью не поддерживает STEAM как токовой,
поэтому вы не сможете поиграть изапустить её через Steam при помощи sourcemods)
[Данный Trouble уничтожен и уже с новой версией билда где другие уровни,
Вы можете насладиться поддержкой Steam и замечательным GUI/Меню но это ещё в бете]

Оружие/Баги
(В новой версии нету SMG, из-за проблем с текстурами на модели. Данная проблема решена в новых Dev.Билдах которые скоро будут опубликованы)

Будущее проекта/Предположение
(Мне не хочется повторять судьбу PARANOIA: Source Team, и я обязательно сделаю то что они не смогли доделать,
будет ли перенесена старая кампания? - Большинство карт у меня уже давно лежат в файлах Dev.Альфы,
где перенесен весь Indust карты из PARANOIA. Но мне нужно знать если вам это понадобиться:
Сейчас я работаю над кастомными эпизодами, скоро будет режим со спасением заложников)

Код Игры
(многие заметили что игра напоминает Half-Life 2, такого больше не будет,
в релизных вариантах будет присутствовать отдельный код игры (client.dll)
С измененной системой бега и остального, стрельба останется прежней, появятся отдельные SNPC)
<<Lua Код>> (Поддержка данного кода не будет включена во все последующие версии Бета и Альфа) }}

Third Description

Наверное многие кто хоть как-то знаком с российским мод-мейкингом.
Видел довольно качественную модификацию от PARANOIA TEAM - Паранойя.
Я говорю про первую часть, и тут я планирую перевести её не новый движок.
С командой PARANOIA: SPK (Source Porting KAPAHTIN)

  1. Если у вас есть различные идеи того что можно было-бы реализовать. Напишите здесь.
  2. Будет ли данный проект простым перекачиванием старых идей? - нет, добавление новых карт. А так-же функционала.
  3. Ремейк? - Будет, в качестве отдельного мода для Source SDK 2007 (Ака ILoZation)

}} The project has been revived several times. In February, April and June. However, it was never completed.

Cry of Fear: Source (11-13 March of 2020)

This porting project is more of a promise than a global work. After creating a page on ModDB there was a good asset, people talked about this project in groups in social networks, many people were interested in the future. Leading the page in MODDB, I created artclips where I talked about the fact that the plan to release only single-player mod (the content was about the following: multiplayer and co-op release is not planned) although the screenshots were presented police and not only. This project rather gave the appearance of seriousness of what was going on, but was only a profit. There was actually a "alpha version" from 2018 released, but it was just a compilation of incomprehensible stuff. A suicide map and one gun (p345) and that with material issues. Where there was nothing more to it. It was more like Half-Life 2 Half-Life 2 with minor changes (but weighed over 3gb!) . The outcome of the project is sad, after April 14 - the page was deleted.

Suspended

They Hunger Deathmatch: Source (2022)

Although the original multiplayer mode (deathmatch) in they hunger is not different from vanilla hl1 except for some new guns. I had a desire to move that, but later I changed my mind. As it is unlikely it would have found its players.

They Hunger Co-Op: Source (2022)

[...]

Concepts

Here is information about ideas that in most cases have not been implemented. Their future is uncertain.

G-Man Invasion: Source (March-May of 2023)

Some people have already tried to port this modification to Source. However, for unknown reasons - it was never finished. I planned not to be idle and practice my skills in porting modifications, was chosen a simple mod, which of the important - contained models that needed to make ragdolls. The project started, began porting models and interface. All went well, but later the priority was on programming PARANOIA Source: Rebuild. Because of which the project is dead.

Shaft: Source (April of 2020)

Presumed data is unknown. It was porting the original Shaft resources and using them in the new engine.

Garry's Mod Lua to Half-Life 2 (March of 2020)

Is it useful to use Garry's Mod addons in your mod to make it easier for yourself and some modders? I thought that yes, and using skills - to embed the LUA code of gmod in Source. To make Garry's Mod addons work in Half-Life 2, it would be very useful and could simplify some tasks for those who did not want to mess with C++. However, later this project was frozen, and today it is dead.

Cry of Fear: 2 (October-December of 2015)

It was a series of YouTube videos. Where you can spot new content (actually other people's Garry's Mod Garry's Mod addons). The project billed as something was really nothing more than a failed joke. Though it did get popular in some ways.

Paranoia: Clones vs Humans (April of 2020 - 2023)

Extras

From Goldsource to Source Engine

Template:SFM

Garry's Mod Garry's Mod

Counter-Strike: Global Offensive Counter-Strike: Global Offensive

BrainBread 2 BrainBread 2

Dead

Garry's Mod Garry's Mod

PARANOIA 2 [All Props]
Retexture for HL:S Campaign

Template:SFM

cof_city
c_city
c_asylum
Model Pack (NPC + PROPS)

Counter-Strike: Global Offensive Counter-Strike: Global Offensive

cof_asylum (day/night)
p_army3 (classic)


BrainBread 2 BrainBread 2

p_army3 (Deathmatch)

Codename CURE

p_army3 (Deathmatch)