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__NOTOC__{{Background| file = Cs16italy-source.jpg | opacity = .1 | gradient-color = 38,38,38}} | __NOTOC__{{Background| file = Cs16italy-source.jpg | opacity = .1 | gradient-color = 38,38,38}} | ||
{{User page | {{User page | ||
'''F.A.Q'''<br> | |||
'''Имею графический баг в КРОТ на cs_paranoia'''<br> | |||
(Повсеместная проблема связанная с текстурами, в следующих бетах это будет исправлено и скорее всего, я поменяю карты и их количества)<br> | |||
<br> | |||
'''Вылетает после загрузки, у меня первая версия!'''<br> | |||
(Обязательно надо учитывать что игра полностью не поддерживает STEAM как токовой, <br> | |||
поэтому вы не сможете поиграть изапустить её через Steam при помощи sourcemods) <br> | |||
[Данный Trouble уничтожен и уже с новой версией билда где другие уровни,<br> | |||
Вы можете насладиться поддержкой Steam и замечательным GUI/Меню но это ещё в бете]<br> | |||
'''Оружие/Баги'''<br> | |||
(В новой версии нету SMG, из-за проблем с текстурами на модели. | |||
Данная проблема решена в новых Dev.Билдах которые скоро будут опубликованы)<br> | |||
'''Будущее проекта/Предположение'''<br> | |||
(Мне не хочется повторять судьбу PARANOIA: Source Team, и я обязательно сделаю то что они не смогли доделать, <br> | |||
будет ли перенесена старая кампания? - Большинство карт у меня уже давно лежат в файлах Dev.Альфы, <br> | |||
где перенесен весь Indust карты из PARANOIA. Но мне нужно знать если вам это понадобиться:<br> | |||
Сейчас я работаю над кастомными эпизодами, скоро будет режим со спасением заложников)<br> | |||
'''Код Игры'''<br> | |||
(многие заметили что игра напоминает Half-Life 2, такого больше не будет, <br> | |||
в релизных вариантах будет присутствовать отдельный код игры (client.dll) <br> | |||
С измененной системой бега и остального, стрельба останется прежней, появятся отдельные SNPC)<br> | |||
<<Lua Код>> (Поддержка данного кода не будет включена во все последующие версии Бета и Альфа) | |||
}} | |||
{{expand | |||
| title = Third Description | |||
| | |||
Наверное многие кто хоть как-то знаком с российским мод-мейкингом.<br> | |||
Видел довольно качественную модификацию от PARANOIA TEAM - Паранойя.<br> | |||
Я говорю про первую часть, и тут я планирую перевести её не новый движок.<br> | |||
С командой PARANOIA: SPK (Source Porting KAPAHTIN)<br> | |||
# Если у вас есть различные идеи того что можно было-бы реализовать. Напишите здесь. | |||
# Будет ли данный проект простым перекачиванием старых идей? - нет, добавление новых карт. А так-же функционала. | |||
# Ремейк? - Будет, в качестве отдельного мода для Source SDK 2007 (Ака ILoZation) }} | |||
}} | |||
The project has been revived several times. In February, April and June. However, it was never completed. | |||
==== [[Cry of Fear: Source (Thunder4ik)|Cry of Fear: Source]] (11-13 March of 2020) ==== | |||
This porting project is more of a promise than a global work. After creating a page on ModDB there was a good asset, people talked about this project in groups in social networks, many people were interested in the future. Leading the page in MODDB, I created artclips where I talked about the fact that the plan to release only single-player mod (the content was about the following: multiplayer and co-op release is not planned) although the screenshots were presented police and not only. This project rather gave the appearance of seriousness of what was going on, but was only a profit. There was actually a "alpha version" from 2018 released, but it was just a compilation of incomprehensible stuff. A suicide map and one gun (p345) and that with material issues. Where there was nothing more to it. It was more like {{hl2|4}} with minor changes (but weighed over 3gb!) . The outcome of the project is sad, after April 14 - the page was deleted. | |||
===<h3 style="background:rgb(77, 199, 100, .15); box-shadow:rgba(77, 199, 100, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Suspended</h3>=== | |||
==== [[They Hunger Deathmatch: Source]] (2022) ==== | |||
Although the original multiplayer mode (deathmatch) in they hunger is not different from vanilla hl1 except for some new guns. I had a desire to move that, but later I changed my mind. As it is unlikely it would have found its players. | |||
==== [[They Hunger Co-Op: Source]] (2022) ==== | |||
[...] | |||
===<h3 style="background:rgb(33, 122, 100, .15); box-shadow:rgba(33, 122, 100, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Concepts</h3>=== | |||
Here is information about ideas that in most cases have not been implemented. Their future is uncertain. | |||
==== [[G-Man Invasion: Source]] (March-May of 2023) ==== | |||
Some people have already tried to port this modification to Source. However, for unknown reasons - it was never finished. I planned not to be idle and practice my skills in porting modifications, was chosen a simple mod, which of the important - contained models that needed to make ragdolls. The project started, began porting models and interface. All went well, but later the priority was on programming [[PARANOIA Source: Rebuild]]. Because of which the project is dead. | |||
==== [[Shaft: Source]] (April of 2020) ==== | |||
Presumed data is unknown. It was porting the original Shaft resources and using them in the new engine. | |||
==== [[Garry's Mod Lua to Half-Life 2]] (March of 2020) ==== | |||
Is it useful to use {{gmod|3}} addons in your mod to make it easier for yourself and some modders? I thought that yes, and using skills - to embed the LUA code of gmod in Source. To make {{gmod|3}} addons work in {{hl2|3}}, it would be very useful and could simplify some tasks for those who did not want to mess with C++. However, later this project was frozen, and today it is dead. | |||
==== [[Cry of Fear: 2]] (October-December of 2015) ==== | |||
It was a series of YouTube videos. Where you can spot new content (actually other people's {{gmod|4}} addons). The project billed as something was really nothing more than a failed joke. Though it did get popular in some ways. | |||
===== [[Paranoia: Clones vs Humans]] (April of 2020 - 2023) ===== | |||
==<h1 style="background:rgb(255, 215, 0, .15); box-shadow:rgba(255, 215, 0, .15) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:14px; font-weight:700;">Extras</h1>== | |||
=== From Goldsource to Source Engine === | |||
===={{SFM|4}}==== | |||
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; "> | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2835449147 Cry of Fear] | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911173316 The Specialists] | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911174513 PARANOIA ] | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911176765 Counter-Strike (Different)] | |||
</div> | |||
===={{GMOD|4}}==== | |||
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; "> | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2180794026 Ported Stuff ] | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2572059042 Source Stuff ] | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2702235295 F.G.T.S.] | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1903081866 PARANOIA] | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2226731385 Cry of Fear] | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911236873 James Bond 007: Nightfire] | |||
</div> | |||
===={{csgo|4}}==== | |||
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; "> | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2181143479 Ported Stuff] | |||
</div> | |||
===={{bb2|4}}==== | |||
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; "> | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2258625645 Ported Stuff] | |||
</div> | |||
===<h1 style="background:rgb(255, 88, 1, .15); box-shadow:rgba(255, 88, 1, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Dead</h1>=== | |||
===={{GMOD|4}}==== | |||
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; "> | |||
* {{aom|4}} - Maps, Models | |||
* Echoes (old) - Maps, Models | |||
* {{mistake|4}} - Maps, Models | |||
* {{csnz|4}} - Maps, Models | |||
* {{paranoia|4}} - Maps, Models | |||
::* {{p2s|4}} - Maps, Models | |||
::: PARANOIA 2 [All Props] | |||
* {{cs|4}} - Maps, Models | |||
* {{hl|4}} - Maps, Models | |||
* {{cof|4}} - Maps, Models | |||
* {{rainfall|4}} - Textures | |||
:: Retexture for HL:S Campaign | |||
</div> | |||
===={{SFM|4}}==== | |||
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; "> | |||
* {{cof|4}} - Maps, Models | |||
:: cof_city | |||
:: c_city | |||
:: c_asylum | |||
:: Model Pack (NPC + PROPS) | |||
</div> | |||
===={{csgo|4}}==== | |||
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; "> | |||
* {{cof|4}} - Maps | |||
:: cof_asylum (day/night) | |||
* {{paranoia|4}} - Maps | |||
:: p_army3 (classic) | |||
</div> | |||
===={{bb2|4}}==== | |||
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; "> | |||
* {{paranoia|4}} - Maps | |||
:: p_army3 (Deathmatch) | |||
</div> | |||
====Codename CURE==== | |||
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; "> | |||
* {{paranoia|4}} - Maps | |||
:: p_army3 (Deathmatch) | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
<div style="display:grid;>{{NOUG4AT/selfnavbox}}</div> |
Revision as of 20:46, 17 February 2025
{{User page
F.A.Q
Имею графический баг в КРОТ на cs_paranoia
(Повсеместная проблема связанная с текстурами, в следующих бетах это будет исправлено и скорее всего, я поменяю карты и их количества)
Вылетает после загрузки, у меня первая версия!
(Обязательно надо учитывать что игра полностью не поддерживает STEAM как токовой,
поэтому вы не сможете поиграть изапустить её через Steam при помощи sourcemods)
[Данный Trouble уничтожен и уже с новой версией билда где другие уровни,
Вы можете насладиться поддержкой Steam и замечательным GUI/Меню но это ещё в бете]
Оружие/Баги
(В новой версии нету SMG, из-за проблем с текстурами на модели.
Данная проблема решена в новых Dev.Билдах которые скоро будут опубликованы)
Будущее проекта/Предположение
(Мне не хочется повторять судьбу PARANOIA: Source Team, и я обязательно сделаю то что они не смогли доделать,
будет ли перенесена старая кампания? - Большинство карт у меня уже давно лежат в файлах Dev.Альфы,
где перенесен весь Indust карты из PARANOIA. Но мне нужно знать если вам это понадобиться:
Сейчас я работаю над кастомными эпизодами, скоро будет режим со спасением заложников)
Код Игры
(многие заметили что игра напоминает Half-Life 2, такого больше не будет,
в релизных вариантах будет присутствовать отдельный код игры (client.dll)
С измененной системой бега и остального, стрельба останется прежней, появятся отдельные SNPC)
<<Lua Код>> (Поддержка данного кода не будет включена во все последующие версии Бета и Альфа)
}}
Наверное многие кто хоть как-то знаком с российским мод-мейкингом.
|
}} The project has been revived several times. In February, April and June. However, it was never completed.
Cry of Fear: Source (11-13 March of 2020)
This porting project is more of a promise than a global work. After creating a page on ModDB there was a good asset, people talked about this project in groups in social networks, many people were interested in the future. Leading the page in MODDB, I created artclips where I talked about the fact that the plan to release only single-player mod (the content was about the following: multiplayer and co-op release is not planned) although the screenshots were presented police and not only. This project rather gave the appearance of seriousness of what was going on, but was only a profit. There was actually a "alpha version" from 2018 released, but it was just a compilation of incomprehensible stuff. A suicide map and one gun (p345) and that with material issues. Where there was nothing more to it. It was more like Half-Life 2 with minor changes (but weighed over 3gb!) . The outcome of the project is sad, after April 14 - the page was deleted.
Suspended
They Hunger Deathmatch: Source (2022)
Although the original multiplayer mode (deathmatch) in they hunger is not different from vanilla hl1 except for some new guns. I had a desire to move that, but later I changed my mind. As it is unlikely it would have found its players.
They Hunger Co-Op: Source (2022)
[...]
Concepts
Here is information about ideas that in most cases have not been implemented. Their future is uncertain.
G-Man Invasion: Source (March-May of 2023)
Some people have already tried to port this modification to Source. However, for unknown reasons - it was never finished. I planned not to be idle and practice my skills in porting modifications, was chosen a simple mod, which of the important - contained models that needed to make ragdolls. The project started, began porting models and interface. All went well, but later the priority was on programming PARANOIA Source: Rebuild. Because of which the project is dead.
Shaft: Source (April of 2020)
Presumed data is unknown. It was porting the original Shaft resources and using them in the new engine.
Garry's Mod Lua to Half-Life 2 (March of 2020)
Is it useful to use Garry's Mod addons in your mod to make it easier for yourself and some modders? I thought that yes, and using skills - to embed the LUA code of gmod in Source. To make Garry's Mod addons work in Half-Life 2, it would be very useful and could simplify some tasks for those who did not want to mess with C++. However, later this project was frozen, and today it is dead.
Cry of Fear: 2 (October-December of 2015)
It was a series of YouTube videos. Where you can spot new content (actually other people's Garry's Mod addons). The project billed as something was really nothing more than a failed joke. Though it did get popular in some ways.
Paranoia: Clones vs Humans (April of 2020 - 2023)
Extras
From Goldsource to Source Engine
Template:SFM
Garry's Mod
Counter-Strike: Global Offensive
BrainBread 2
Dead
Garry's Mod
Afraid of Monsters - Maps, Models
- Echoes (old) - Maps, Models
Mistake - Maps, Models
Counter-Strike Nexon - Maps, Models
Paranoia - Maps, Models
Paranoia 2: Savior - Maps, Models
- PARANOIA 2 [All Props]
Counter-Strike - Maps, Models
Half-Life - Maps, Models
Cry of Fear - Maps, Models
RainFall - Textures
- Retexture for HL:S Campaign
Template:SFM
Cry of Fear - Maps, Models
- cof_city
- c_city
- c_asylum
- Model Pack (NPC + PROPS)
Counter-Strike: Global Offensive
BrainBread 2
Paranoia - Maps
- p_army3 (Deathmatch)
Codename CURE
Paranoia - Maps
- p_army3 (Deathmatch)