Trigger serverragdoll: Difference between revisions
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Important:Only BaseCombatCharacter entities affected by this entity.
Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Bug:In 
Left 4 Dead series ragdolls will still be client side.
Bug:In
Black Mesa server side ragdolls created by killed NPCs never gib before save load.
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{{this is a|brush entity|name=trigger_serverragdoll}} It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one. | {{this is a|brush entity|name=trigger_serverragdoll}} It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one. | ||
{{important|Only entities | {{important|Only [[BaseCombatCharacter]] entities affected by this entity.}} | ||
{{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | {{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | ||
{{bug|In {{l4ds|4}} ragdolls will still be client side.|hidetested=1}} | {{bug|In {{l4ds|4}} ragdolls will still be client side.|hidetested=1}} | ||
Revision as of 05:13, 13 February 2025
| CServerRagdollTrigger |
trigger_serverragdoll is a brush entity available in all
Source games. It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.