Func bulletshield: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(added link to blockbullets page on how to actually block bullets. In an effort to send more links to the new page.)
(hl2 only)
 
Line 1: Line 1:
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{obsolete|entity=1}}
{{LanguageBar}}
{{this is a|brush entity|name=func_bulletshield|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} This is an unused entity that seems to have been specifically for blocking bullets.<br>
{{obsolete|entity=1}}
{{CD|CFuncBulletShield|file1=func_bulletshield.cpp}}
{{this is a|brush entity|name=func_bulletshield|game=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets.<br>
See [[Blockbullets]] for ways to block bullets.
See [[Blockbullets]] for ways to block bullets.
{{code class|CFuncBulletShield|func_bulletshield.cpp}}

Latest revision as of 18:23, 1 June 2025

English (en)Translate (Translate)
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CFuncBulletShield
CFuncBrush
CBaseEntity
C++ func_bulletshield.cpp

func_bulletshield is a brush entity available in Half-Life 2 Half-Life 2. This is an unused entity that seems to have been specifically for blocking bullets.
See Blockbullets for ways to block bullets.