ParallaxTest: Difference between revisions

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m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)
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[[File:Ezgif.com-gif-maker(1).gif|thumb|450px|Successful implementation, by placing a surface using [[Modulate]] shader, to fake lightmaps ontop of the otherwise fullbright parallax mapped texture (Click image if thumbnail is not animated).]]
[[File:Ezgif.com-gif-maker(1).gif|thumb|450px|Successful implementation, by placing a surface using [[Modulate]] shader, to fake lightmaps ontop of the otherwise fullbright parallax mapped texture (Click image if thumbnail is not animated).]]


{{bug|The material will always be drawn [[Fullbright|unlit]].}}
{{bug|hidetested=1|The material will always be drawn [[Fullbright|unlit]].}}


{{note|There's a workaround for this bug, as lightmaps can be faked with [[Modulate]] shader}}
{{note|There's a workaround for this bug, as lightmaps can be faked with [[Modulate]] shader}}

Revision as of 07:17, 20 May 2025

ParallaxTest is an unfinished shader since Alien Swarm (although not available in SDK 2013) which draws parallax mapping on an albedo. Alternative to the disabled $parallaxmap shader parameter. Accepts only a $basetexture, of which the alpha channel is used as the heightmap.

Successful implementation, by placing a surface using Modulate shader, to fake lightmaps ontop of the otherwise fullbright parallax mapped texture (Click image if thumbnail is not animated).
Icon-Bug.pngBug:The material will always be drawn unlit.
Note.pngNote:There's a workaround for this bug, as lightmaps can be faked with Modulate shader


Todo: Document/test more of this shader!

The texture scale in hammer seems to correspond to the depth of the parallax effect. Higher scale -> deeper parallax. Models with this material will rendered invisible.

$basetexture $bumpmap