Newlights gbuffersettings: Difference between revisions
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Warning:Works only if used value 1 or 2 for nr_allow_hammer_nerfs.
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Enable4WaysFastPath|intn=Enable4WaysFastPath|Choices|Enable or disable | {{KV|Enable4WaysFastPath|intn=Enable4WaysFastPath|Choices|Enable or disable Lightmapped_4WayBlend fast path. The same does {{command|r_4way_use_fast_normal}} cvar. | ||
*0: No | *0: No | ||
*1: Yes}} | *1: Yes}} | ||
{{KV|DisableGbufferOnSecondaryCams|intn=DisableGbufferOnSecondaryCams|Choices|Disable or enable Gbuffer for secondary cameras like point camera, | {{KV|DisableGbufferOnSecondaryCams|intn=DisableGbufferOnSecondaryCams|Choices|Disable or enable Gbuffer for secondary cameras like point camera, etc. The same does {{command|nr_gbuffer_for_secondary_cams_enabled}} cvar (needs save reload). | ||
*0: No | *0: No | ||
*1: Yes}} | *1: Yes}} | ||
{{KV|DisableGbufferOnRefractions|intn=DisableGbufferOnRefractions|Choices|Disable or enable Gbuffer for refractions. | {{KV|DisableGbufferOnRefractions|intn=DisableGbufferOnRefractions|Choices|Disable or enable Gbuffer for water refractions. The same does {{command|nr_gbuffer_for_refraction_enabled}} cvar. | ||
*0: No | *0: No | ||
*1: Yes}} | *1: Yes}} | ||
{{KV|DisableGbufferOnReflections|intn=DisableGbufferOnReflections|Choices|Disable or enable Gbuffer in planar (water) reflections. | {{KV|DisableGbufferOnReflections|intn=DisableGbufferOnReflections|Choices|Disable or enable Gbuffer in planar (water) reflections. The same does {{command|nr_gbuffer_for_reflection_enabled}} cvar. | ||
*0: No | *0: No | ||
*1: Yes}} | *1: Yes}} |
Revision as of 08:56, 21 January 2025
Newlights_gbuffersettings
is a point entity available in Black Mesa. This entity controls some of the Gbuffer Settings via Hammer.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enable4WaysFastPath (Enable4WaysFastPath) <choices>
- Enable or disable Lightmapped_4WayBlend fast path. The same does r_4way_use_fast_normal cvar.
- 0: No
- 1: Yes
- DisableGbufferOnSecondaryCams (DisableGbufferOnSecondaryCams) <choices>
- Disable or enable Gbuffer for secondary cameras like point camera, etc. The same does nr_gbuffer_for_secondary_cams_enabled cvar (needs save reload).
- 0: No
- 1: Yes
- DisableGbufferOnRefractions (DisableGbufferOnRefractions) <choices>
- Disable or enable Gbuffer for water refractions. The same does nr_gbuffer_for_refraction_enabled cvar.
- 0: No
- 1: Yes
- DisableGbufferOnReflections (DisableGbufferOnReflections) <choices>
- Disable or enable Gbuffer in planar (water) reflections. The same does nr_gbuffer_for_reflection_enabled cvar.
- 0: No
- 1: Yes
See also
- newLight_Point
- newLight_Spot
- env_lensflare
- newLight_Dir
- newLights_settings
- newLights_Spawner
- env_cascade_light
- Lighting
- Adding Light
- Intermediate Lighting
- Advanced Lighting
- Effect flags (dynamic light effects)
- Tool textures (for Block light)
- BlackMesa XenEngine: Part 4 – Lighting & Shadows (page from Black Mesa developer about new lights)
- BlackMesa XenEngine: Part2 – How a Frame is Rendered (page from Black Mesa developer about how a frame rendered)
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine (page from Black Mesa developer about Black Mesa engine, better known as Xenengine)
Todo: Clean up english.