Newlights gbuffersettings: Difference between revisions
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Warning:Works only if used value 1 or 2 for nr_allow_hammer_nerfs.
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{{Toc-right}}{{this is a|point entity|name=Newlights_gbuffersettings|game=Black Mesa}} This entity controls some of the Gbuffer Settings via [[Hammer]]. | {{Toc-right}}{{this is a|point entity|name=Newlights_gbuffersettings|game=Black Mesa}} This entity controls some of the Gbuffer Settings via [[Hammer]]. | ||
{{warning|Works only if used value 2 for {{command|nr_allow_hammer_nerfs}}.}} | {{warning|Works only if used value 1 or 2 for {{command|nr_allow_hammer_nerfs}}.}} | ||
{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
Revision as of 00:44, 23 December 2024
Newlights_gbuffersettings
is a point entity available in Black Mesa. This entity controls some of the Gbuffer Settings via Hammer.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enable4WaysFastPath (Enable4WaysFastPath) <choices>
- Enable or disable Lightmapped_4WayBlend fast path.
- 0: No
- 1: Yes
- DisableGbufferOnSecondaryCams (DisableGbufferOnSecondaryCams) <choices>
- Disable or enable Gbuffer for secondary cameras like point camera, reflections, refractions etc.
- 0: No
- 1: Yes
- DisableGbufferOnRefractions (DisableGbufferOnRefractions) <choices>
- Disable or enable Gbuffer for refractions.
- 0: No
- 1: Yes
- DisableGbufferOnReflections (DisableGbufferOnReflections) <choices>
- Disable or enable Gbuffer in planar (water) reflections.
- 0: No
- 1: Yes
See also
- newLight_Point
- newLight_Spot
- env_lensflare
- newLight_Dir
- newLights_settings
- newLights_Spawner
- env_cascade_light
- Lighting
- Adding Light
- Intermediate Lighting
- Advanced Lighting
- Effect flags (dynamic light effects)
- Tool textures (for Block light)
- BlackMesa XenEngine: Part 4 – Lighting & Shadows (page from Black Mesa developer about new lights)
- BlackMesa XenEngine: Part2 – How a Frame is Rendered (page from Black Mesa developer about how a frame rendered)
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine (page from Black Mesa developer about Black Mesa engine, better known as Xenengine)
Todo: Clean up english.