Info populator: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (add PreservedEnt since it is one and minor cleanup)
No edit summary
Line 1: Line 1:
{{Dead end|date=January 2024}}
{{stub}}
{{this is a|point entity|game=Team Fortress 2|name=info_populator}}
{{this is a|point entity|game=Team Fortress 2|name=info_populator}}
{{PreservedEnt|info_populator}}
{{PreservedEnt|info_populator}}
Line 6: Line 6:
This is a '''population manager''', which handle Mann vs Machines waves from *.pop files or even whole MvM game mode.
This is a '''population manager''', which handle Mann vs Machines waves from *.pop files or even whole MvM game mode.
This entity is created by either {{ent|tf_gamerules}} or {{ent|tf_logic_mann_vs_machine}} when the entity does not exist and game mode Mann vs Machines is true.
This entity is created by either {{ent|tf_gamerules}} or {{ent|tf_logic_mann_vs_machine}} when the entity does not exist and game mode Mann vs Machines is true.
{{stub}}
{{Uncategorized stub|date=January 2024}}

Revision as of 06:47, 28 April 2025

Stub

This article or section is a stub. You can help by expanding it.

info_populator is a point entity available in Team Fortress 2 Team Fortress 2.

Icon-Important.pngImportant:This is a preserved entity in Team Fortress 2.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Entity description

This is a population manager, which handle Mann vs Machines waves from *.pop files or even whole MvM game mode. This entity is created by either tf_gamerules or tf_logic_mann_vs_machine when the entity does not exist and game mode Mann vs Machines is true.