Game mp gamerules: Difference between revisions

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{{this is a|point entity|name=game_mp_gamerules|game=Black Mesa}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and I/O.
{{this is a|logical entity|name=game_mp_gamerules|game=Black Mesa}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and I/O.


Represented by class <code>CBM_MP_GameRules</code>.
Represented by class <code>CBM_MP_GameRules</code>.

Revision as of 16:58, 24 May 2025

game_mp_gamerules is a logical entity available in Black Mesa Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and I/O.

Represented by class CBM_MP_GameRules.

Icon-Important.pngImportant: This entity does not offer management of all multiplayer gamerules; some gamerules can only be changed through console commands.
Todo: Document all known cvars that can change multiplayer gamerules.
Black Mesa Level Creation

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableCanisterDrops <void>
Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_box which will contain most of the player's ammunition.
DisableCanisterDrops <void>
Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
SetPointsPerFrag <integerRedirectInput/integer>
Set how many points players will get for each kill. Doesn't effect suicide points.