Grenade nuke: Difference between revisions

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{{ent not in fgd|codeonly=1}}
{{ent not in fgd|codeonly=1}}
{{this is a|point entity|name=grenade_nuke|game=Black Mesa}} Unused type of grenade that available in all [[Steam]] versions of the game. The name indicates that it is a nuclear bomb. All inputs and outputs are same as [[CBaseAnimating]].
{{this is a|model entity|name=grenade_nuke|game=Black Mesa}} Unused type of grenade that available in all [[Steam]] versions of the game. The name indicates that it is a nuclear bomb. All inputs and outputs are same as [[CBaseAnimating]].


Represented by class <code>CGrenade_Nuke</code>.
Represented by class <code>CGrenade_Nuke</code>.

Revision as of 05:30, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

grenade_nuke is a model entity available in Black Mesa Black Mesa. Unused type of grenade that available in all Steam versions of the game. The name indicates that it is a nuclear bomb. All inputs and outputs are same as CBaseAnimating.

Represented by class CGrenade_Nuke.

Dedicated ConVars

Cvar/Command Parameters or default value Descriptor Effect
sk_detenator_nuke_health 1 Float Amount of health for this entity.
sk_detenator_nuke_lifetime 4 Float Amount of time this entity can life.
sk_detenator_nuke_track_acceleration 100 Float Acceleration of this entity.
sk_detenator_nuke_track_drag 0 Float Scale of drag.
sk_detenator_nuke_max_speed 800 Float Max speed of this entity.
sk_detenator_nuke_intial_speed 100 Float Intial speed of this entity.
sk_detenator_nuke_dmg 10 Float Amount of damage from this entity.
sk_detenator_nuke_dmg_radius 1024 Float Range of explosion from this entity.
sk_detenator_nuke_sprite_radius 60 Float Sprite radius.