Filter: Difference between revisions

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(Provided more info, corrected example descriptions, removed stub.)
m (Added the new filter_combineball_type.)
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* [[filter_activator_name]] - Filters according to the targetname of the activator.
* [[filter_activator_name]] - Filters according to the targetname of the activator.
* [[filter_activator_team]] - Filters according to the team of the activator.
* [[filter_activator_team]] - Filters according to the team of the activator.
* [[filter_combineball_type]] - Filters according to the type of the combine ball.
* [[filter_damage_type]] - Filters damage according to [[Damage Types|damage type]].
* [[filter_damage_type]] - Filters damage according to [[Damage Types|damage type]].
* [[filter_multi]] - Manages multiple filters.
* [[filter_multi]] - Manages multiple filters.

Revision as of 18:08, 12 October 2006

A filter is an entity that receives event triggering entities and filters them.

Here are all the filter entities:

For a more explanatory description of these filters, see Filter Applications.


Examples