This article's documentation is for anything that uses the Source engine. Click here for more information.

Skybox swapper: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(→‎FGD Code: update manual cats 🐈‍⬛)
Line 24: Line 24:
<!-- for cats not added by {{this is a}} template -->
<!-- for cats not added by {{this is a}} template -->
[[Category:Mapbase entities]]
[[Category:Mapbase entities]]
[[Category:Mapbase point entities]]
[[Category:Mapbase point entities]]>
[[Category:Counter-Strike: Source entities]]
[[Category:Counter-Strike: Source point entities]]
[[Category:Day of Defeat: Source entities]]
[[Category:Day of Defeat: Source point entities]]
[[Category:Half-Life Deathmatch: Source entities]]
[[Category:Half-Life Deathmatch: Source point entities]]
[[Category:Half-Life 2: Deathmatch entities]]
[[Category:Half-Life 2: Deathmatch point entities]]
[[Category:Team Fortress 2 entities]]
[[Category:Team Fortress 2 entities]]
[[Category:Team Fortress 2 point entities]]
[[Category:Team Fortress 2 point entities]]
[[Category:Half-Life 2: Deathmatch entities]]
[[Category:Half-Life 2: Deathmatch point entities]]

Revision as of 13:29, 11 March 2025

English (en)Español (es)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the Alien SwarmPortal 2 FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CSkyboxSwapper
CServerOnlyPointEntity
CServerOnlyEntity
CBaseEntity
C++ skyboxswapper.cpp

skybox_swapper is a point entity available in all Source Source games since Alien Swarm Alien Swarm. It is also available in Team Fortress 2 branch Team Fortress 2 branch and Mapbase Mapbase. Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.

Note.pngNote:Due the engine difference, this entity doesn't actually work in Mapbase Mapbase

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Skybox Material Name (SkyboxName) <sky name>
The name of the skybox to change to.

Inputs

Trigger
Triggers the skybox change.

FGD Code

@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger." 
[
	SkyboxName(string) : "Skybox Material Name" : ""
	input Trigger(void) : "Swap to this skybox."
]

>