Skybox swapper: Difference between revisions
		
		
		
		
		
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 Note:Due the engine difference, this entity doesn't actually work in
Note:Due the engine difference, this entity doesn't actually work in  Mapbase
 Mapbase
		
	
| No edit summary |  (-added class hierarchy, cleanup) | ||
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| {{LanguageBar}} | |||
| {{ent not in fgd}} | {{ent not in fgd}} | ||
| {{CD|CSkyboxSwapper|link=/asw|file1=1}} | |||
| {{ | |||
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| {{this is a|point entity|since=Alien Swarm|name=skybox_swapper}}  It is also available in {{tf2|4}} and {{mapbase|4}}. | {{this is a|point entity|since=Alien Swarm|name=skybox_swapper}}  It is also available in {{tf2|4}} and {{mapbase|4}}. | ||
| Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality. | Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality. | ||
| {{Note|Due the engine difference, this entity doesn't actually work in {{mapbase|4}}}} | {{Note|Due the engine difference, this entity doesn't actually work in {{mapbase|4}}}} | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| Line 18: | Line 11: | ||
| == Inputs == | == Inputs == | ||
| {{ | {{I|Trigger|Triggers the skybox change.}} | ||
| ==FGD Code== | == FGD Code == | ||
| <pre> | <pre> | ||
| @PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger."   | @PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger."   | ||
Revision as of 05:18, 29 October 2024
|  Class hierarchy | 
|---|
| CSkyboxSwapper | 
|  skyboxswapper.cpp | 
skybox_swapper  is a   point entity  available in all  Source games since
 Source games since  Alien Swarm.  It is also available in
 Alien Swarm.  It is also available in  Team Fortress 2 and
 Team Fortress 2 and  Mapbase.
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.
 Mapbase.
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.
 Note:Due the engine difference, this entity doesn't actually work in
Note:Due the engine difference, this entity doesn't actually work in  Mapbase
 MapbaseKeyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Trigger
- Triggers the skybox change.
FGD Code
@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger." 
[
	SkyboxName(string) : "Skybox Material Name" : ""
	input Trigger(void) : "Swap to this skybox."
]




























