Env sprite nointerp: Difference between revisions

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(Created page with "{{ent not in fgd|nolink=1|because=you can use general sprite entities, {{ent|env_sprite}}, etc}} {{this is a|point entity|name=env_sprite_nointerp|game=Black Mesa}} This entit...")
 
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{{this is a|point entity|name=env_sprite_nointerp|game=Black Mesa}} This entity is copy of {{ent|env_sprite}} entity, but with disabled [[interpolation]]. Probably created for debugging. Doesn't provide any unique inputs and outputs. It doesn't show any differences from {{code|env_sprite}} entity in normal conditions, this is why it is not in the [[FGD]].
{{this is a|point entity|name=env_sprite_nointerp|game=Black Mesa}} This entity is copy of {{ent|env_sprite}} entity, but with disabled [[interpolation]]. Probably created for debugging. Doesn't provide any unique inputs and outputs. It doesn't show any differences from {{code|env_sprite}} entity in normal conditions, this is why it is not in the [[FGD]].


Represented by class <code>CEnv_Sprite_NoInterp</code>.
==See also==
==See also==
*{{ent|env_sprite_oriented}}
*{{ent|env_sprite_oriented}}

Revision as of 04:04, 1 October 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because you can use general sprite entities, env_sprite, etc.

env_sprite_nointerp is a point entity available in Black Mesa Black Mesa. This entity is copy of env_sprite entity, but with disabled interpolation. Probably created for debugging. Doesn't provide any unique inputs and outputs. It doesn't show any differences from env_sprite entity in normal conditions, this is why it is not in the FGD.


Represented by class CEnv_Sprite_NoInterp.

See also