CAI PlayerAlly: Difference between revisions

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m (Ever since the SP stuff was moved to its own branch with the TF2 SDK update, the MP stuff has wound up in the main one)
Tag: Reverted
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{{CD|CAI_PlayerAlly|file1=1}}
{{CD|CAI_PlayerAlly|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/server/ai_playerally.cpp ai_playerally.cpp]}}


==Keyvalues==
==Keyvalues==

Revision as of 01:10, 29 May 2025

C++ Class hierarchy
CAI_PlayerAlly
CAI_BaseActor
CAI_ExpresserHost
CAI_BaseHumanoid
CAI_BaseHumanoidBase
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ ai_playerally.cpp

Keyvalues

GameEndAlly <boolean> (in all games since Half-Life 2: Episode One)
This NPC will cause the game to end if killed.

Inputs

IdleRespond  !FGD
EnableSpeakWhileScripting
Allow this NPC to speak responses while in a scripted sequence or while StartScripting is active.
DisableSpeakWhileScripting
Cancels this NPC's ability to speak responses while in a scripted sequence or while StartScripting is active if it was previously enabled by EnableSpeakWhileScripting.

Since Half-Life 2: Episode One Half-Life 2: Episode One

SpeakResponseConcept <stringRedirectInput/string>
Speak the specified response concept immediately.
MakeGameEndAlly
If set, game ends if this character dies.
MakeRegularAlly
If set, game does not end if this character dies.
AnswerQuestion <integerRedirectInput/integer> !FGD
AnswerQuestionHello <integerRedirectInput/integer> !FGD