From Valve Developer Community
Keyvalues
- GameEndAlly <boolean> (in all games since )
- This NPC will cause the game to end if killed.
Inputs
IdleRespond
!FGD
EnableSpeakWhileScripting
- Allow this NPC to speak responses while in a scripted sequence or while StartScripting is active.
DisableSpeakWhileScripting
- Cancels this NPC's ability to speak responses while in a scripted sequence or while StartScripting is active if it was previously enabled by EnableSpeakWhileScripting.
SpeakResponseConcept
<string>
- Speak the specified response concept immediately.
MakeGameEndAlly
- If set, game ends if this character dies.
MakeRegularAlly
- If set, game does not end if this character dies.
AnswerQuestion
<integer> !FGD
AnswerQuestionHello
<integer> !FGD