Env godrays controller: Difference between revisions

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== See also ==
== See also ==
* {{ent|newLight_Dir}}
* {{ent|newLight_Dir}} - directional sun light with godrays only.
* {{ent|godrays_settings}}
* {{ent|newLight_Point}} - point deferred light entity.
* {{ent|newLight_Point}}
* {{ent|NewLights_Spawner}} - spawner of deferred point lights.
* {{ent|NewLights_settings}}
* {{ent|env_lensflare}} - cinematic dynamic lens flare.
* {{ent|newLight_Spot}}
* {{ent|newLight_Spot}} - spot deferred light entity.
* {{ent|env_cascade_light}}
* {{ent|newLights_settings}} - entity that changes deferred light settings.
* {{ent|light_environment}}
* {{ent|godrays_settings}} - entity that changes godrays settings.
* [[New_Specular|New Specular]]
* {{ent|env_cascade_light}} - deferred cascade sun light entity.
* [[newxog_volume]]
* [[New Lights Editor]] - in game deferred lights editor.
* [[Advanced Lighting]]
* [[Effect flags]] - effects flags, some of them are dynamic light effects.
* [[Effect flags]] (dynamic light effects)
* [https://chetanjags.wordpress.com/2023/07/18/blackmesa-xenengine-part-4-lighting-shadows/ BlackMesa XenEngine: Part 4 – Lighting & Shadows] - page from Chetan (lead programmer for Black Mesa) about new lights.
* [https://chetanjags.wordpress.com/2023/07/11/blackmesa-xenengine-part2-how-a-frame-is-rendered/ BlackMesa XenEngine: Part2 – How a Frame is Rendered] - page from Chetan (lead programmer for Black Mesa) about how a frame is rendered.
* [https://chetanjags.wordpress.com/2022/06/01/blackmesa-xenengine-part1-a-heavily-modified-source-engine/ BlackMesa XenEngine: Part1 – Heavily Modified Source Engine] page from Chetan (lead programmer for Black Mesa) about {{xe|4}}.


== External links==
== External links==

Revision as of 04:48, 5 February 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: newLight_Dir.
Example from dm_bounce.

env_godrays_controller is a point entity available in Black Mesa Black Mesa since Crossfire Update (22 december 2015 year) and removed in 24 november 2017 year update. This entity controls Crepuscular Rays, the first version of godrays effect before the november update. The november update brought local point and sun new lights (also with new spot light which don't support godrays), this made env_godrays_controller with crepuscular rays useless, this is why it was removed. However, it is still not removed from the FGD file, you also still can choose the crossfire update in beta branches list.

Black Mesa Level Creation

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Density (Density) <float>
Light density.
Decay (Decay) <float>
Luminance fall off per sample.
Weight (Weight) <float>
Weight of each sample
Exposure (Exposure) <float>
Exposure
DensityUW (DensityUW) <float>
Light density. UnderWater
DecayUW (DecayUW) <float>
Luminance fall off per sample. UnderWater
WeightUW (WeightUW) <float>
Weight of each sample. UnderWater
ExposureUW (ExposureUW) <float>
Exposure UnderWater

Inputs

SetEnable <void>
Enable God Rays
SetDisable <void>
Disable God Rays
SetDensity <floatRedirectInput/float>
Light density.
SetWeight <floatRedirectInput/float>
Weight of each sample
SetDecay <floatRedirectInput/float>
Luminance fall off per sample.
SetExposure <floatRedirectInput/float>
Exposure
SetEnableUW <void>
Enable God Rays UnderWater
SetDisableUW <void>
Disable God Rays UnderWater
SetDensityUW <floatRedirectInput/float>
Light density UnderWater
SetWeightUW <floatRedirectInput/float>
Weight of each sample UnderWater
SetDecayUW <floatRedirectInput/float>
Luminance fall off per sample UnderWater
SetExposureUW <floatRedirectInput/float>
Exposure UnderWater

See also

External links

Todo: Fix some stuff. May better describe functions. Investigate and document some keyvalues and functions. Clean up english. Add more issues if you'll find.