Prop minigun (Left 4 Dead 2): Difference between revisions

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(Created page with "{{LanguageBar}} {{TabsBar|main=prop_minigun}} {{obsolete}} {{CD|CPropMountedGun}} {{This is a|point entity|name=prop_minigun|game=Left 4 Dead 2}} For unknown reasons <code>pro...")
 
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{{obsolete}}
{{obsolete}}
{{CD|CPropMountedGun}}
{{CD|CPropMountedGun}}
{{This is a|point entity|name=prop_minigun|game=Left 4 Dead 2}} For unknown reasons <code>prop_minigun</code> is in {{l4d2|4}} tied to C++ class CPropMountedGun. While in {{l4d}} it's tied to CPropMinigun. FGD also uses wrong model.
{{This is a|point entity|name=prop_minigun|game=Left 4 Dead 2}} Don't use this. For unknown reasons <code>prop_minigun</code> is in {{l4d2|4}} tied to C++ class CPropMountedGun. While in {{l4d}} it's tied to CPropMinigun. FGD also uses wrong model.


{{Note|'''Louis''' spawned from {{ent|info_l4d1_survivor_spawn}} will '''NOT''' use this}}
{{Note|'''Louis''' spawned from {{ent|info_l4d1_survivor_spawn}} will '''NOT''' use this}}


<gallery mode=nolines widths=200px heights=200px align=left>
L4d1_minigun.png|Model used in FGD is showing wrong entity
Heavy_machine_gun.png|This is what you'll get in-game
</gallery>


==See also==
==See also==

Revision as of 13:26, 23 September 2024

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CPropMountedGun
CBaseMountedWeapon
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_minigun is a point entity available in Left 4 Dead 2 Left 4 Dead 2. Don't use this. For unknown reasons prop_minigun is in Left 4 Dead 2 Left 4 Dead 2 tied to C++ class CPropMountedGun. While in Left 4 Dead it's tied to CPropMinigun. FGD also uses wrong model.

Note.pngNote:Louis spawned from info_l4d1_survivor_spawn will NOT use this


See also