Prop minigun (Left 4 Dead 2): Difference between revisions
Jump to navigation
Jump to search

Note:Louis spawned from info_l4d1_survivor_spawn will NOT use this
(Created page with "{{LanguageBar}} {{TabsBar|main=prop_minigun}} {{obsolete}} {{CD|CPropMountedGun}} {{This is a|point entity|name=prop_minigun|game=Left 4 Dead 2}} For unknown reasons <code>pro...") |
No edit summary |
||
Line 3: | Line 3: | ||
{{obsolete}} | {{obsolete}} | ||
{{CD|CPropMountedGun}} | {{CD|CPropMountedGun}} | ||
{{This is a|point entity|name=prop_minigun|game=Left 4 Dead 2}} For unknown reasons <code>prop_minigun</code> is in {{l4d2|4}} tied to C++ class CPropMountedGun. While in {{l4d}} it's tied to CPropMinigun. FGD also uses wrong model. | {{This is a|point entity|name=prop_minigun|game=Left 4 Dead 2}} Don't use this. For unknown reasons <code>prop_minigun</code> is in {{l4d2|4}} tied to C++ class CPropMountedGun. While in {{l4d}} it's tied to CPropMinigun. FGD also uses wrong model. | ||
{{Note|'''Louis''' spawned from {{ent|info_l4d1_survivor_spawn}} will '''NOT''' use this}} | {{Note|'''Louis''' spawned from {{ent|info_l4d1_survivor_spawn}} will '''NOT''' use this}} | ||
<gallery mode=nolines widths=200px heights=200px align=left> | |||
L4d1_minigun.png|Model used in FGD is showing wrong entity | |||
Heavy_machine_gun.png|This is what you'll get in-game | |||
</gallery> | |||
==See also== | ==See also== |
Revision as of 13:26, 23 September 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
![]() |
---|
CPropMountedGun |
prop_minigun
is a point entity available in Left 4 Dead 2. Don't use this. For unknown reasons
prop_minigun
is in Left 4 Dead 2 tied to C++ class CPropMountedGun. While in
it's tied to CPropMinigun. FGD also uses wrong model.
