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Player manager: Difference between revisions

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{{Ent not in fgd|nolink=1|because=this entity appears automatically}}
{{Ent not in fgd|nolink=1|because=this entity appears automatically}}
{{CD|CPlayerResource|file1=1}}
{{CD|CPlayerResource|file1=1}}
{{this is a|point entity|name=player_manager}} This is entity that propagates general data needed by clients for every {{ent|player}} (ping, score, deaths, connected, team, alive).
{{this is a|logical entity|name=player_manager}} This is entity that propagates general data needed by clients for every {{ent|player}} (ping, score, deaths, connected, team, alive).


You will not see any info in data table if this entity is killed, you can use this to hide the information.
You will not see any info in data table if this entity is killed, you can use this to hide the information.

Latest revision as of 07:28, 29 April 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because this entity appears automatically.
C++ Class hierarchy
CPlayerResource
CBaseEntity
C++ player_resource.cpp

player_manager is a logical entity available in all Source Source games. This is entity that propagates general data needed by clients for every player (ping, score, deaths, connected, team, alive).

You will not see any info in data table if this entity is killed, you can use this to hide the information.