Trigger relay (Half-Life: Source): Difference between revisions

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{{CD|CTriggerRelay|base=CBaseEntity|file1=hl1_ents.cpp}}
{{CD|CTriggerRelay|base=CBaseEntity|file1=hl1_ents.cpp}}
{{obsolete|entity=1|replacement=[[logic_relay]]}}
{{obsolete|entity=1|replacement=[[logic_relay]]}}
{{this is a|point entity|name=trigger_relay|game=Half-Life: Source|game1=Half-Life Deathmatch: Source|sprite=1}}
{{this is a|point entity|name=trigger_relay|game=Half-Life: Source|sprite=1}}


{{important|This entity counts as an [[edict]]! Use [[logic_relay]] instead.}}
{{important|This entity counts as an [[edict]]! Use [[logic_relay]] instead.}}

Revision as of 07:31, 7 September 2024

C++ Class hierarchy
CTriggerRelay
CBaseEntity
C++ hl1_ents.cpp
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
Trigger relay.png

trigger_relay is a point entity available in Half-Life: Source Half-Life: Source.

Icon-Important.pngImportant:This entity counts as an edict! Use logic_relay instead.

Keyvalues

Refire interval (repeatinterval) <float>
Refire duration (repeatduration) <float>
Trigger State (triggerstate) <integer choices> Obsolete
Deprecated.
Leftover from GoldSrc; use the appropriate entity's inputs instead.
  • 0 - Off
  • 1 - On
  • 2 - Toggle

Inputs

Use <void>
Fire this entity's outputs.

Outputs

OnTrigger <void>
Fired when this entity receives the Use input.

Flags

Fire Once : [1]
Kill this entity after it fires its outputs.