Trigger relay (Half-Life: Source): Difference between revisions
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Important:This entity counts as an edict! Use logic_relay instead.
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) m (→Keyvalues) |
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{{kv|Refire interval|intn=repeatinterval|float|}} | {{kv|Refire interval|intn=repeatinterval|float|}} | ||
{{kv|Refire duration|intn=repeatduration|float|}} | {{kv|Refire duration|intn=repeatduration|float|}} | ||
{{KV|Trigger State|intn=triggerstate | {{KV|Trigger State|intn=triggerstate|integer choices|deprecated=1|Leftover from GoldSrc; use the appropriate entity's inputs instead.}} | ||
:* 0 - Off | :* 0 - Off | ||
:* 1 - On | :* 1 - On | ||
:* 2 - Toggle | :* 2 - Toggle | ||
== Inputs == | == Inputs == |
Revision as of 14:14, 6 September 2024
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CTriggerRelay |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

trigger_relay
is a point entity available in Half-Life: Source and
Half-Life Deathmatch: Source.

Keyvalues
- Refire interval (repeatinterval) <float>
- Refire duration (repeatduration) <float>
Trigger State (triggerstate) <integer choices>- Deprecated.
Leftover from GoldSrc; use the appropriate entity's inputs instead.- 0 - Off
- 1 - On
- 2 - Toggle
Inputs
- Use <void>
- Fire this entity's outputs.
Outputs
- OnTrigger <void>
- Fired when this entity receives the Use input.
Flags
- Fire Once : [1]
- Kill this entity after it fires its outputs.