Trigger relay (Half-Life: Source): Difference between revisions
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Important:This entity counts as an edict! Use logic_relay instead.
SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=hls|base=trigger relay}} {{CD|CTriggerRelay|base=CBaseEntity|file1=hl1_ents.cpp}} {{obsolete|entity=1|replacement=logic_relay}} {{this is a|point entity|nam...") |
SirYodaJedi (talk | contribs) (→Flags) |
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== Flags == | == Flags == | ||
{{fl|1| | {{fl|1|Fire Once|[[Kill]] this entity after it fires its outputs.}} |
Revision as of 13:55, 6 September 2024
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CTriggerRelay |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.
trigger_relay
is a point entity available in Half-Life: Source and
Half-Life Deathmatch: Source.

Keyvalues
- Refire interval (repeatinterval) <float>
- Refire duration (repeatduration) <float>
Trigger State (triggerstate) <integer>- Deprecated.
integer choices- 0 - Off
- 1 - On
- 2 - Toggle
Inputs
- Use <void>
- Fire this entity's outputs.
Outputs
- OnTrigger <void>
- Fired when this entity receives the Use input.
Flags
- Fire Once : [1]
- Kill this entity after it fires its outputs.