Prop dropship container: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
{{CD|CCombineDropshipContainer|file1=1}}
{{CD|CCombineDropshipContainer|file1=1}}
{{this is a|point entity|name=prop_dropship_container|game=hl2|game1=hl2ep1|game2=hl2ep2|game3=lostcoast|game4=hl2dm}} This entity is automatically spawned in the map when {{ent|npc_combinedropship}} is configured to carry soldier crate - the black container carrying [[npc_combine_s|combine soldiers]] and letting them out when dropship lands on the ground.
{{this is a|point entity|name=prop_dropship_container|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Lost Coast|game4=Half-Life 2: Deathmatch}} This entity is automatically spawned in the map when {{ent|npc_combinedropship}} is configured to carry soldier crate - the black container carrying [[npc_combine_s|combine soldiers]] and letting them out when dropship lands on the ground.





Revision as of 23:41, 3 September 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CCombineDropshipContainer
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ npc_combinedropship.cpp

prop_dropship_container is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, Half-Life 2: Lost Coast Half-Life 2: Lost Coast, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. This entity is automatically spawned in the map when npc_combinedropship is configured to carry soldier crate - the black container carrying combine soldiers and letting them out when dropship lands on the ground.


Note.pngNote:All Keyvalues / Inputs / Outputs are same as prop_physics.


ConVars

Cvar/Command Parameters or default value Descriptor Effect
sk_dropship_container_health 750

See Also