Env sprite oriented: Difference between revisions
Jump to navigation
Jump to search

Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Note:All
(since asw, otherkio) |
No edit summary |
||
Line 1: | Line 1: | ||
{{LanguageBar}} | |||
{{CD|CSpriteOriented|file1=Sprite.cpp}} | {{CD|CSpriteOriented|file1=Sprite.cpp}} | ||
{{screenshot}} | {{screenshot}} |
Revision as of 02:59, 19 August 2024


![]() |
---|
CSpriteOriented |
![]() |

This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
You can upload screenshots at Special:Upload. For help, see Help:Images.
env_sprite_oriented
is a point entity available in all Source games since
Alien Swarm. It works like env_sprite but is forced to stay in one direction instead of always turning to face the player. The sprite material needs to use $spriteorientation.


Keyvalues / Inputs / Outputs
are same as env_sprite.