Env sprite oriented: Difference between revisions
Jump to navigation
Jump to search

Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Note:All
(since asw, otherkio) |
No edit summary |
||
| Line 1: | Line 1: | ||
{{LanguageBar}} | |||
{{CD|CSpriteOriented|file1=Sprite.cpp}} | {{CD|CSpriteOriented|file1=Sprite.cpp}} | ||
{{screenshot}} | {{screenshot}} | ||
Revision as of 01:59, 19 August 2024
| CSpriteOriented |
This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
You can upload screenshots at Special:Upload. For help, see Help:Images.
env_sprite_oriented is a point entity available in all
Source games since
Alien Swarm. It works like env_sprite but is forced to stay in one direction instead of always turning to face the player. The sprite material needs to use $spriteorientation.
Keyvalues / Inputs / Outputs are same as env_sprite.