Env particle tesla: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Particle Name|intn=particletesla|particlesystem|Particle name to use for the beams.}} | {{KV|Particle Name|intn=particletesla|particlesystem|Particle name to use for the beams.}} | ||
{{KV|Spawn Frequency|intn=frequency|float|Spawn frequency for beams.}} | {{KV|Spawn Frequency|intn=frequency|float|Spawn frequency for beams.}} | ||
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{{KV|Maxs|intn=max|vector|Maximum beam spread value.}} | {{KV|Maxs|intn=max|vector|Maximum beam spread value.}} | ||
{{KV|Decal Name|intn=decalname|string|Decal to be applied at the end of the beams.}} | {{KV|Decal Name|intn=decalname|string|Decal to be applied at the end of the beams.}} | ||
==Flags== | ==Flags== | ||
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==Inputs== | ==Inputs== | ||
{{ | {{I|TurnOn|param=void|Turns entity on.}} | ||
{{I|TurnOff|param=void|Turns entity off.}} | |||
{{I | |||
==See also== | ==See also== | ||
*{{ent|env_particle_beam}} | *{{ent|env_particle_beam}} |
Revision as of 18:03, 25 September 2024
env_particle_tesla
is a point entity available in Black Mesa. Similar to point_tesla, but uses particles for beams.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Name (particletesla) <particlesystem>
- Particle name to use for the beams.
- Spawn Frequency (frequency) <float>
- Spawn frequency for beams.
- Min Spawn Count (mincount) <integer>
- Minimum count of beams.
- Max Spawn Count (maxcount) <integer>
- Maximum count of beams.
- Range (range) <integer>
- Max beam range.
- System Life (life) <float>
- Number of seconds before it turns itself off. Will never turn off self with -1.
- Mins (min) <vector>
- Minimum beam spread value.
- Maxs (max) <vector>
- Maximum beam spread value.
- Decal Name (decalname) <string>
- Decal to be applied at the end of the beams.
Flags
- Start On : [1]
- If checked, entity turns on when spawned.
- Normalize Mins & Max : [2]
- Normalizes Mins and Maxs properties.
Inputs
- TurnOn <void>
- Turns entity on.
- TurnOff <void>
- Turns entity off.