Env particle tesla: Difference between revisions

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(Created page with "thumb|260px|Activated particle tesla that uses <code>tesla_lc_beams</code> particle system. {{This is a|point entity|name=env_particle_tesla|ga...")
 
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{{KV|Range|intn=range|integer|Max beam range.}}
{{KV|Range|intn=range|integer|Max beam range.}}
{{KV|System Life|intn=life|float|Number of seconds before it turns itself off. Will never turn off self with -1.}}
{{KV|System Life|intn=life|float|Number of seconds before it turns itself off. Will never turn off self with -1.}}
{{KV|Mins|intn=min|vector|Minimum spread value.}}
{{KV|Mins|intn=min|vector|Minimum beam spread value.}}
{{KV|Maxs|intn=max|vector|Maximum spread value.}}
{{KV|Maxs|intn=max|vector|Maximum beam spread value.}}
{{KV|Decal Name|intn=decalname|string|Decal to be applied at the end of the beams.}}
{{KV|Decal Name|intn=decalname|string|Decal to be applied at the end of the beams.}}
{{KV BaseEntity|base=1}}
{{KV BaseEntity|base=1}}

Revision as of 07:29, 16 August 2024

Activated particle tesla that uses tesla_lc_beams particle system.

env_particle_tesla is a point entity available in Black Mesa Black Mesa. Similar to point_tesla, but uses particles for beams.

Keyvalues

Particle Name (particletesla) <particlesystem>
Particle name to use for the beams.
Spawn Frequency (frequency) <float>
Spawn frequency for beams.
Min Spawn Count (mincount) <integer>
Minimum count of beams.
Max Spawn Count (maxcount) <integer>
Maximum count of beams.
Range (range) <integer>
Max beam range.
System Life (life) <float>
Number of seconds before it turns itself off. Will never turn off self with -1.
Mins (min) <vector>
Minimum beam spread value.
Maxs (max) <vector>
Maximum beam spread value.
Decal Name (decalname) <string>
Decal to be applied at the end of the beams.


Flags

Start On : [1]
If checked, entity turns on when spawned.
Normalize Mins & Max : [2]
Normalizes Mins and Maxs properties.

Inputs

TurnOn <void>
Turns entity on.
TurnOff <void>
Turns entity off.


Outputs

TurnOn <void>
Turns entity on.
TurnOff <void>
Turns entity off.


See also