Env particle beam: Difference between revisions
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Bug:The burn trail doesn't work in current versions of the game. [todo tested in ?]
Important:Original FGD uses choices for some reason, you can write and use any particle system which can work as a beam, lc_beam or hev_crystal_glow for example.
Note:If entity (that the beam ends at) is killed via Kill input - beam will not disappear, but also will not do any damage.
MyGamepedia (talk | contribs) (Created page with "{{this is a|point entity|name=env_particle_beam|game=Black Mesa}} It creates a particle beam between itself and a given target. Similar to {{ent|env_laser}}. {{bug|The bu...") |
MyGamepedia (talk | contribs) (→Flags) |
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==Flags== | ==Flags== | ||
{{Fl|1|Start on|If checked - you will not need to turn on beam on map spawn manually.}} | {{Fl|1|Start on|If checked - you will not need to turn on beam on map spawn manually.}} | ||
==See also== | |||
*{{ent|env_particle_tesla}} |
Revision as of 05:53, 16 August 2024
env_particle_beam
is a point entity available in Black Mesa. It creates a particle beam between itself and a given target. Similar to env_laser.

Keyvalues
- Particle Beam Name (particlebeam) <particlesystem>
- Particle system to use for the beam.

- Beam Target (target) <targetname>
- Entity that the beam ends at. If omitted, the entity will instead use
0 0 0
position and will not do any damage.

- Damage (damage) <float>
- The amount of damage.
- Damage Tick (damagetick) <float>
- Determines the frequency of damage.
Burn Trail Life (burntrail_life) <float>- Deprecated.
. Burn trail life time.
Burn Trail Size (burntrail_size) <float>- Deprecated.
. Burn trail size.
Burn Trail Textile (burntrail_text) <float>- Deprecated.
. Burn trail textile.
Burn Trail Flags (burntrail_flags) <choices>- Deprecated.
. Burn trail behavior.- -1: Disabled
- 0: None
- 1: Shrink
- 2: Fade
- 3: Shrink + Fade
Inputs
- TurnOn <void>
- Turns beam on.
- TurnOff <void>
- Turns beam off.
Outputs
Flags
- Start on : [1]
- If checked - you will not need to turn on beam on map spawn manually.