Script trigger once: Difference between revisions
Jump to navigation
Jump to search
Note:Other
(Created page with "{{ent not in fgd|nolink=1}} {{CD|CScriptTriggerOnce}} {{this is a|point entity|name=script_trigger_multiple|game=Left 4 Dead 2}} It's a trigger_once, readjusted for vscrip...") |
mNo edit summary |
||
| Line 1: | Line 1: | ||
{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{CD|CScriptTriggerOnce}} | {{CD|CScriptTriggerOnce}} | ||
{{this is a|point entity|name= | {{this is a|point entity|name=script_trigger_once|game=Left 4 Dead 2}} It's a [[trigger_once]], readjusted for vscripts by being stripped of any unnecessary brush data. Other than that, what applies to trigger_once is applicable to script_trigger_once. | ||
{{sensor brush}} | {{sensor brush}} | ||
Revision as of 00:59, 4 August 2024
| CScriptTriggerOnce |
script_trigger_once is a point entity available in
Left 4 Dead 2. It's a trigger_once, readjusted for vscripts by being stripped of any unnecessary brush data. Other than that, what applies to trigger_once is applicable to script_trigger_once.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Bounding Box Extents (extent) <vector>
- Controls the size of the bounding box. If mins/maxs were usable here instead then
mins -100 -100 -100andmaxs 100 100 100would be equivalent toextent 100 100 100.See also: Image at bounding box page
- Origin (origin) <vector>
- Center of the bounding box specified by the extent
- Angles (angles) <vector>
- Angles of the bounding box specified by the extent
Keyvalues / Inputs / Outputs are same as trigger_once.