Weapon pistol magnum spawn: Difference between revisions

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| isweapon = 1
| isweapon = 1
| l4d2only = 1
| l4d2only = 1
| section1 =
== Gallery ==
<gallery mode="packed">
W models-weapons-w desert eagle.jpg | (skin 0)
W models-weapons-w desert eagle-skin1.jpg | (skin 1)
W models-weapons-w desert eagle-skin2.jpg | (skin 2)
</gallery>
| seealso_add =  
| seealso_add =  
* {{ent|weapon_pistol_spawn}}
* {{ent|weapon_pistol_spawn}}
* {{ent|weapon_melee_spawn}}
* {{ent|weapon_melee_spawn}}
}}
}}

Revision as of 23:48, 4 August 2024

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models/w_models/weapons/w_desert_eagle.mdl
C++ Class hierarchy
CWeaponpistol_magnumSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_pistol_magnum_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for magnum pistol.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.

Flags

Absorb any dropped weapon type : [4]
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]

See also