Info intermission: Difference between revisions
		
		
		
		
		
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 Note:Doesn't work in
Note:Doesn't work in  Left 4 Dead 2. It is also deprecated for
 Left 4 Dead 2. It is also deprecated for  Black Mesa, use info_observer_menu instead for this game.
 Black Mesa, use info_observer_menu instead for this game.
		
	
| MyGamepedia (talk | contribs) No edit summary | MyGamepedia (talk | contribs)  No edit summary | ||
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| {{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse.   | {{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse.   | ||
| {{Note|Doesn't work in {{l4d2}}{{bms}}}} | {{Note|Doesn't work in {{l4d2|4}}. It is also [[deprecated]] for {{bms|4}}, use {{ent|info_observer_menu}} instead for this game.}} | ||
| {{todo|list of games it works in}} | {{todo|Add list of games it works in.}} | ||
| == KeyValues == | == KeyValues == | ||
| {{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | {{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | ||
Revision as of 05:53, 27 May 2025

 
|  Class hierarchy | 
|---|
| CInfoIntermission | 
|  intermission.cpp | 
info_intermission  is a   point entity  available in all  Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse.
 Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse. 
 Note:Doesn't work in
Note:Doesn't work in  Left 4 Dead 2. It is also deprecated for
 Left 4 Dead 2. It is also deprecated for  Black Mesa, use info_observer_menu instead for this game.
 Black Mesa, use info_observer_menu instead for this game.Todo: Add list of games it works in.
KeyValues
- Entity to look at (target) <targetname>
- Name of entity that dead players will face while in intermission at this spot.
























