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[[Category:Sound System]] | [[Category:Sound System]] |
Revision as of 23:23, 29 July 2024

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CSpeaker |
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env_speaker
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. It randomly emits announcements using the response rules system.
Flags
- Start Silent : [1]
- Play Everywhere : [2]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Min Delay Between Announcements (delaymin) <float>
- Minimum time between announcements in seconds.
- Max Delay Between Announcements (delaymax) <float>
- Maximum time between announcements in seconds.
- Context rule script (rulescript) <string>
- The response rules script file to load.
Inputs
- TurnOn
- Start random announcements.
- TurnOff
- Stop random announcements.
- Toggle
- If on, turn off. If off, turn on.
See also
Categories:
- Underlinked
- CPointEntity
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Sound System