DelayedUse: Difference between revisions
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(Created page with "{{Ent not in fgd|codeonly=1}} {{CD|CBaseDelay|goldsrc=1}} {{this is a|entity|name=DelayedUse|engine=GoldSrc}} It's automatically created when specifying a target or killta...") |
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== Relevant Keyvalues on other entities == | == Relevant Keyvalues on other entities == | ||
{{Hl1 kv targetx}} | {{Hl1 kv targetx}} | ||
== See Also == | |||
* {{source}}{{ent|event_queue_saveload_proxy}} | |||
{{stub}} | {{stub}} |
Latest revision as of 06:19, 26 July 2024

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CBaseDelay |
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DelayedUse
is an entity available in all GoldSrc games. It's automatically created when specifying a target or killtarget and non-zero delay for triggering other entities.
Relevant Keyvalues on other entities
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.