Template:Fl BaseTrigger: Difference between revisions
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m (Looking to avoid usage of expensive {{game color}}. For me, this change reduces preview CPU/real time usage from 1.8 to 0.2 seconds.) |
(Think it's best to have it the same as the FGD ("Pushables") to be sure it's the same one, and explain via tooltip? Revert if unconvincing. (maybe just make "Pushables" link to func pushable, then?)) |
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Line 3: | Line 3: | ||
{{Fl|1|Clients {{in|{{l4ds}}|color={{l4ds|col}}|text=Survivors, Special Infected, Tanks}}}} | {{Fl|1|Clients {{in|{{l4ds}}|color={{l4ds|col}}|text=Survivors, Special Infected, Tanks}}}} | ||
{{Fl|2|NPCs {{in|{{l4ds}}|color={{l4ds|col}}|text=Common Infected, Witches}}}} | {{Fl|2|NPCs {{in|{{l4ds}}|color={{l4ds|col}}|text=Common Infected, Witches}}}} | ||
{{Fl|4| | {{Fl|4|Pushables <sup>{{Tooltip|link=func_pushable|line=;color:#648cc8|passes entities with classname func_pushable|[?]}}</sup>}} | ||
{{Fl|8|Physics Objects}} | {{Fl|8|Physics Objects}} | ||
{{Fl|16|Only player ally NPCs}} | {{Fl|16|Only player ally NPCs}} |
Revision as of 05:58, 23 July 2024
BaseTrigger:
- Pushables [?] : [4]
- Physics Objects : [8]
- Only player ally NPCs : [16]
- Only clients in vehicles : [32]
- Everything (not including physics debris) : [64]
- Only clients *not* in vehicles : [512]
- Physics debris : [1024]
- Only NPCs in vehicles (respects player ally flag) : [2048]