P3 vehicle segway: Difference between revisions

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{{this is a|point entity|name=p3_vehicle_segway|game=Postal III}} A drivable segway.
{{LanguageBar}}
{{this is a|point entity|name=p3_vehicle_segway|game=Postal III}} It is a drivable segway.


[[File:p3_vehicle_segway.jpg|thumb|right|260px|A {{ent|p3_vehicle_segway}} (using its default model {{code|models/cars/Segway/segway_00.mdl}}).]]
==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}

Revision as of 23:22, 22 July 2024

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p3_vehicle_segway is a point entity available in Postal III Postal III. It is a drivable segway.

A p3_vehicle_segway (using its default model models/cars/Segway/segway_00.mdl).

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Simply disable (or hide) the segway.
Have Krotchy Box (HaveKrotchyBox) <boolean>
Adds a small box containing some Krotchy toys on the segway.
Have krotchy[sic] toys in the box (HaveKrotchiesInBox) <boolean>
Adds more Krotchy toys in the box.

BaseDriveableVehicle:

Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

[Todo]