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Eyes: Difference between revisions

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(Hid the advice to use EyeRefract, as Eyes is still doing fine and going strong in HL2/Source 2013 modding, while EyeRefract is tied to numerous issues)
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==Parameters==
==Parameters==
{{MatParam|$basetexture|texture|The texture for the sclera (the white) of the eye.}}
{{MatParamDef|$basetexture|texture|The texture for the sclera (the white) of the eye.}}
{{MatParam|$iris|texture|The texture for the iris, which is a translucent decal projected over the sclera of the eye.}}
{{MatParamDef|$iris|texture|The texture for the iris, which is a translucent decal projected over the sclera of the eye.}}
{{MatParam|$halflambert|bool|Half-lambertian shading.}}
{{MatParamDef|$halflambert|bool|Half-lambertian shading.}}


==See also==
==See also==
* [[EyeRefract]]
* [[EyeRefract]]

Latest revision as of 11:41, 23 August 2025

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This article is about the older shader. For the succeeding shader, see EyeRefract.  For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.

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Alyx's eyeball in Episode Two, using this shader.

Eyes is a Vertex shader available in all Source Source games. It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.

Parameters

The texture for the sclera (the white) of the eye.
The texture for the iris, which is a translucent decal projected over the sclera of the eye.
Half-lambertian shading.

See also