Valve Developer Community:Proposals: Difference between revisions
m (→Sorting out navboxes: Broadened "Source" to "Valve's engines") |
No edit summary |
||
Line 66: | Line 66: | ||
** {{tl2|Xash3d games}} — I don't see this being useful to navigate between the 2 articles this navbox is present on. I think this could be removed. | ** {{tl2|Xash3d games}} — I don't see this being useful to navigate between the 2 articles this navbox is present on. I think this could be removed. | ||
: Overall, I agree with taking action on these. I'd consider {{tl2|Sdktools}} to be a higher priority due to its visibility and relevance to the wiki, at least in comparison to the game navboxes. --[[User:Blixibon|Blixibon]] ([[User talk:Blixibon|talk]]) 03:35, 18 July 2024 (PDT) | : Overall, I agree with taking action on these. I'd consider {{tl2|Sdktools}} to be a higher priority due to its visibility and relevance to the wiki, at least in comparison to the game navboxes. --[[User:Blixibon|Blixibon]] ([[User talk:Blixibon|talk]]) 03:35, 18 July 2024 (PDT) | ||
: There is also the issue of navboxes not being collapsible/collapsed by default. In order for them to be collapsible, if I understand it right, the mw-collapsible class needs to be added to the {{tl2|navbox}} based. | |||
: I tried it once, it messed up its looks because... of something. I opted not to pursue further that time. It's an absolute abyss of nested templates, and not my forte. | |||
: There's also the collision of that idea and the navbox templates having those icons on the right, for editing/purging/etc. | |||
: Why they're even there, is also topical. The edit button just makes it easier for someone to vandalise them. The purge does the same thing as the page purge, it doesn't purge just the navbox. | |||
: The template page icon and template discussion page icon are usable, I guess. But then if you're there you already have access to talk, editing, and see the instructions on purging. So all 4 can be summed up as 1... | |||
: So for navbox template in general, I'd minimise the icon presence and have [hide/show] toggle once the collapsibility is figured out. Then the navboxes can be made collapsed by default. | |||
: Large navboxes of course would benefit the most from that. [[User:Cvoxalury|Cvoxalury]] ([[User talk:Cvoxalury|talk]]) 06:34, 18 July 2024 (PDT) |
Revision as of 06:34, 18 July 2024
For all discussion activity, see recent changes to talk pages.

Comments on talk pages should be signed with "~~~~", which will be converted into your signature and a timestamp.
Overall community centralization project
The idea of a "central location to discuss formatting changes" was discussed on the Valve Developer Community discussion page. This separate "Proposals" page is intended to serve that purpose, although as I said in the aforementioned discussion, I think there's a deeper issue with users not having any way to know of active discussions in the community outside of looking at recent changes. You could see some of the changes I've experimented with to try to resolve this issue in User:Blixibon/Centralized community proposals, which includes the "Current ongoing discussions" box at the top of this page.
Because my proposals themselves are formatting changes affecting other areas of the wiki, I'm going to use the initial topic on this page to consolidate discussion about what I've proposed.
Here's a checklist of what I've done so far and am currently planning to do:
Ongoing discussions template(See Template:Ongoing discussions)Unique proposals pageIntegrate ongoing discussions template on other prominent community pagesRewrite Community PortalLink community portal and proposals page on Template:VDC-navboxLink community portal on Main Page (perhaps under "New to the wiki")
I received positive feedback from one other user in the aforementioned discussion, although I would prefer to have a broader or more solid consensus before changing existing (or at least the most prominent) articles. I'm also taking this slowly due to other ongoing changes to the wiki's landscape (e.g. the removal of Template:MultiPage among other language-related things), and I don't want to distract from or interfere with that if I change existing articles.
Please leave a response if you object to, support, or have any other comments on these changes. --Blixibon (talk) 17:09, 11 July 2024 (PDT)
There was a time when a lot of navboxes were spawned. There's huge navboxes like {{Sdktools}}, there's arguable navboxes (as to their rules of inclusion) like {{Half-Life games}} (especially when viewed with both third-party and cancelled content).
There's... difficult to parse, {{Branch-navbox}}.
And there's very redundant, very tiny navboxes for these many splinters of gamedev history, such as:
- {{dod games}}
- {{Dota games}}
- {{Insurgency games}}
- {{L4d games}}
- {{Postal games}}
- {{Quake games}}
- {{Titanfall games}}
- {{Ritual}}
- {{Taito games}}
- {{Tobgames}}
- {{Xash3d games}}
I am not saying these are all bad, need to be removed, etc. I am saying, that they need to be reviewed, some reworked, some updated, some cleaned up, and some, well, most likely removed.
Reminder that the {{navbox}} template itself warns against excessive use. They're not a piece of automatic patchwork; they shouldn't just be spawned because they can be justified.
Some of them (DOD, Taito) are so miniscule there's no navigation to really speak of. The few pages that use them, all can include their links in "See also".
Orange Box one looks messy because of its notice. And kind of matches the previous point (navigating in between three titles, essentially).
Xash is 2 working links and 5 redlinks.
I propose a discussion about them, some of it is broad stuff, some we can probably decide right on the spot.
More examples of needing work, can be brought in during the discussion. Cvoxalury (talk) 15:49, 17 July 2024 (PDT)
- I did not realize just how deep this rabbithole went. That is quite a lot of redundancy.
- I have opinions on a few of these:
- {{Sdktools}} — The Third Party SDK Tools has so little distinction between each tool's scope that I don't find it practical to use, with or without colors. It's just too overwhelming. I have already considered two specific ideas for this:
- Split tools not dedicated to Valve's engines (e.g. Photoshop) into their own navbox called "Industry Tools."
- Add subsections to clarify the purpose of certain tools, similar to what {{VDC-navbox}} has. (Counterpoint: This may make the navbox even larger.)
- {{Half-Life games}} — There is a lot of clutter in this navbox, and it's difficult to read much between the lines. I think this should be limited to games that were released and published by Valve (including the Gearbox expansions). An argument could be made to include Black Mesa because there is some active documentation for it on this wiki, but that documentation is mostly disconnected from the other Half-Life games anyway. For similar reasons, I don't think a separate navbox for "third party" Half-Life games would be necessary either, as they are mainly mods with little connection to each other.
- {{Branch-navbox}} — While showing the timeline of Source engine branches is interesting, I think a navbox is the wrong format for that. I could see this instead just being split into three sections for Orange Box, Left 4 Dead, and Third Party respectively.
- {{dod games}} — I don't think this is particularly useful on the articles it's present on and could be removed. Like you said, these could just have links in the "See Also."
- {{Postal games}} — Aside from the header and sections, literally all but one of these links are external links for Wikipedia and ModDB. This is navigating nothing and should be replaced with independent links on the Postal III page.
- {{Taito games}} — I think this should be removed for the same reason as the DOD navbox.
- {{Tobgames}} — By default, this navbox splits up each game by their platform, and I don't understand how that's relevant if all of them are readily available on PC. I'm not sure how else these should be split up, although that may be a sign that this is a little redundant to begin with.
- {{Xash3d games}} — I don't see this being useful to navigate between the 2 articles this navbox is present on. I think this could be removed.
- {{Sdktools}} — The Third Party SDK Tools has so little distinction between each tool's scope that I don't find it practical to use, with or without colors. It's just too overwhelming. I have already considered two specific ideas for this:
- Overall, I agree with taking action on these. I'd consider {{Sdktools}} to be a higher priority due to its visibility and relevance to the wiki, at least in comparison to the game navboxes. --Blixibon (talk) 03:35, 18 July 2024 (PDT)
- There is also the issue of navboxes not being collapsible/collapsed by default. In order for them to be collapsible, if I understand it right, the mw-collapsible class needs to be added to the {{navbox}} based.
- I tried it once, it messed up its looks because... of something. I opted not to pursue further that time. It's an absolute abyss of nested templates, and not my forte.
- There's also the collision of that idea and the navbox templates having those icons on the right, for editing/purging/etc.
- Why they're even there, is also topical. The edit button just makes it easier for someone to vandalise them. The purge does the same thing as the page purge, it doesn't purge just the navbox.
- The template page icon and template discussion page icon are usable, I guess. But then if you're there you already have access to talk, editing, and see the instructions on purging. So all 4 can be summed up as 1...
- So for navbox template in general, I'd minimise the icon presence and have [hide/show] toggle once the collapsibility is figured out. Then the navboxes can be made collapsed by default.
- Large navboxes of course would benefit the most from that. Cvoxalury (talk) 06:34, 18 July 2024 (PDT)