Comp propcombine volume: Difference between revisions
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Note:If you are experiencing problems with static prop combining not working, make sure srctools.vdf in your vmf's directory is set up with the correct path to studiomdl.exe
m (Nesciuse moved page Comp propcombine volume/en to Comp propcombine volume without leaving a redirect: Move en subpage to basepage) |
SirYodaJedi (talk | contribs) (→KeyValues: can also be used as prop_static lighting origin, if you so choose.) |
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname null|vbsp only=1}} | |||
{{KV|Name|intn=name|string|Two sets with the same name will be treated as one.}} | {{KV|Name|intn=name|string|Two sets with the same name will be treated as one.}} | ||
{{KV|Model Filter|intn=prop|studio|If set, a combinable model used to filter which others will be combined. The propcombine set will only apply to models which could be combined with this one.}} | {{KV|Model Filter|intn=prop|studio|If set, a combinable model used to filter which others will be combined. The propcombine set will only apply to models which could be combined with this one.}} |
Revision as of 16:51, 1 September 2024



comp_propcombine_volume
is an internal brush entity available in Portal 2: Community Edition.
It is also available in all games with TeamSpen's Hammer Addons installed. It combines specified props within it volume in to a single one, thus optimizing the rendering of them.

Keyvalues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.
- Name (name) <string>
- Two sets with the same name will be treated as one.
- Model Filter (prop) <model path>
- If set, a combinable model used to filter which others will be combined. The propcombine set will only apply to models which could be combined with this one.
- Skin Filter (skin) <integer>
- The skin for the Model Filter.
See also