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Weapon crossbow (GoldSrc): Difference between revisions

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m (Pics)
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{{tabs|weapon_crossbow|goldsrc=1|source=2|main=source}}
{{tabs|weapon_crossbow|goldsrc=1|source=2|main=source}}
{{this is a|point entity|name=weapon_crossbow|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{this is a|point entity|name=weapon_crossbow|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{todo|Add image(s) for this entity.}}
[[File:V_crossbow_goldsrc.png|thumb|right|link=|Viewmodel.]]
 
The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with {{ent|ammo_crossbow (GoldSrc)|alt=ammo_crossbow}}.
The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with {{ent|ammo_crossbow (GoldSrc)|alt=ammo_crossbow}}.


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==Flags==
==Flags==
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}
==Gallery==
<gallery mode=nolines widths=256px heights=200px>
File:V_crossbow_goldsrc_hd.png|thumb|right|link=|Viewmodel from the [[HD Pack]].
File:W_crossbow_goldsrc.png|thumb|right|link=|Worldmodel.
File:W_crossbow_goldsrc_hd.png|thumb|right|link=|Ditto, HD pack.
</gallery>


[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|c]]
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|c]]

Revision as of 13:53, 16 July 2024

weapon_crossbow is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Viewmodel.

The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with ammo_crossbow.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Placement (sequence) <choices>
*0 : Normal (flat)
*1 : Realistic (tilted)

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery