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Blob element: Difference between revisions

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(-added class hierarchy, cleanup)
(-see also)
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{{CD|CBlobElement|file1=npc_blob.cpp}}
{{CD|CBlobElement|file1=npc_blob.cpp}}
{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
These are normally created and managed by an {{ent|npc_blob}}. By itself, it's basically a {{ent|prop_dynamic}} set to not be solid.
These are normally created and managed by an {{ent|npc_blob}}


This entity is ''only'' in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.
This entity is ''only'' in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.
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:3. <code>baby_headcrab.mdl</code> ([[baby headcrab]] (not in final game, shows error model))}}
:3. <code>baby_headcrab.mdl</code> ([[baby headcrab]] (not in final game, shows error model))}}
{{varcom|end}}
{{varcom|end}}
== See Also ==
* {{ent|npc_blob}}

Revision as of 09:43, 2 July 2024

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C++ Class hierarchy
CBlobElement
CBaseAnimating
CBaseEntity
C++ npc_blob.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

These are normally created and managed by an npc_blob

This entity is only in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
npc_blob_use_model 2 Arbitrary number Chooses which model to show blob_elements as. Requires restart to take effect.
0. gibs/agibs.mdl (skull)
1. props_junk/watermelon01.mdl (watermelon)
2. w_squeak.mdl (snark (not in final game, shows error model))
3. baby_headcrab.mdl (baby headcrab (not in final game, shows error model))

See Also